Repair games & apps
Creations tagged repair on 8x — every one is playable in the browser and open to remix.
63 creations · page 3 / 3

BRASSWAKE · Every Repair Moves the Waterline
An original portrait-first ship damage-control puzzle. Before each published wave, stage exactly one action: seal a breach with a heavy brass plate, pump a wet compartment, move the four-mass ballast trolley, or hold. Plates, bilge water, cargo and ballast share one longitudinal mass model. Their moment changes trim; trim changes which seam crosses the next waterline; the resulting leak adds more mass before the remaining compartments are evaluated.

Wordwork Relic Repair Remix
A standalone portrait-first word-logic template.

TWIN ORBIT · One Hull, Two Hands Remix
A premium, self-contained real-time twin-routing disaster game. Ilya and Sato

TWIN ORBIT · One Hull, Two Hands Remix
A premium, self-contained real-time twin-routing disaster game. Ilya and Sato

DIALHEART: Every Repair Starts Another Motion
DIALHEART is an original five-patient surgical logic game. Rotate one of three eight-sector nerve rings and pulse. A clean connection wakes an organ; every organ already awake then autonomously rotates its declared ring. Reconnecting an awake organ causes recurrent overload, while waking multiple organs in one pulse causes crossfeed.

Voicing: Every Repair Changes the Song
An original deterministic fine-pixel luthier simulation. Seven commissions arrive as physical string instruments with open seams, shifted soundposts, mismatched bridge crowns, worn windings, slipping pegs and incorrect tension. The player inspects, loosens every string, preserves four labeled tray wells, lifts the bridge only after the body is unloaded, closes seams through method-specific clamp cycles, voices bridge and soundpost, restores or documents replacement strings, fits pegs, reassembles the same instrument, tunes exact witnesses and carries it intact into an eight-note recital.

HUSHWORK: Every Repair Leaves an Echo
HUSHWORK is an original deterministic fine-pixel asymmetric chase-rescue game. Mara, Ivo and Senn occupy exact rooms, Breath, Active, Hidden, Thread-Bound or Escaped state. One Listener occupies a real room and follows the strongest newest physical echo through the same eleven-door graph used by the crew.

Kintsugi Skyrail · Repair the Broken Dawn
A self-contained portrait Three.js runner about flying a porcelain courier across a fractured morning. Shift between three rails, vault shard barricades, fold beneath chime gates, avoid moving sweepers, collect living gold, and assemble celadon shields across a complete 900-metre run.

DIALHEART: Every Repair Starts Another Motion
DIALHEART is an original five-patient surgical logic game. Rotate one of three eight-sector nerve rings and pulse. A clean connection wakes an organ; every organ already awake then autonomously rotates its declared ring. Reconnecting an awake organ causes recurrent overload, while waking multiple organs in one pulse causes crossfeed.

HUSHWORK: Every Repair Leaves an Echo
HUSHWORK is an original deterministic fine-pixel asymmetric chase-rescue game. Mara, Ivo and Senn occupy exact rooms, Breath, Active, Hidden, Thread-Bound or Escaped state. One Listener occupies a real room and follows the strongest newest physical echo through the same eleven-door graph used by the crew.

Voicing: Every Repair Changes the Song
An original deterministic fine-pixel luthier simulation. Seven commissions arrive as physical string instruments with open seams, shifted soundposts, mismatched bridge crowns, worn windings, slipping pegs and incorrect tension. The player inspects, loosens every string, preserves four labeled tray wells, lifts the bridge only after the body is unloaded, closes seams through method-specific clamp cycles, voices bridge and soundpost, restores or documents replacement strings, fits pegs, reassembles the same instrument, tunes exact witnesses and carries it intact into an eight-note recital.

Twin Orbit Repair Panic
Mobile-first two-side co-op panic game. Left and right taps move astronauts to matching repair stations, rewarding synchronized fixes while hull pressure ticks down.

Repair Bay Dispatch Remix
Portrait business simulation template about a repair shop. The player accepts jobs, buys parts, books tech capacity, and closes shifts while balancing cash, backlog, reputation, rent, wages, and an expansion target.

Wordwork Relic Repair Remix
A standalone portrait-first word-logic template.

Repair Bay Dispatch Remix
Portrait business simulation template about a repair shop. The player accepts jobs, buys parts, books tech capacity, and closes shifts while balancing cash, backlog, reputation, rent, wages, and an expansion target.