Remembers games & apps
Creations tagged remembers on 8x — every one is playable in the browser and open to remix.
62 creations · page 2 / 3

Cellarkind: Every Batch Remembers the Vessel
A self-contained fine-pixel cellar logistics game. Walk Brewer Elian through

Wakewarden: The Sky Remembers Every Wing
A portrait-first fine-pixel air-traffic strategy. Heavy craft leave one real

MORPHLOOM: Every Landing Remembers Your Shape
MORPHLOOM is an original portrait-first gesture-action game. Swipe while a tiny living pigment is airborne: **up** imprints a high Bloom arc, **left/right** imprints a lateral Glide, and **down** imprints a low Moss return. The destination pane remembers that material. Leave a later landing untouched and it automatically repeats the stored route.

Afterstep: The Course Remembers
Afterstep is a seven-heat solo course-building replay platformer. Install one permanent module before every run, survive the course you authored, and cooperate with up to three recordings of your own earlier routes.

PACTLOOM: The Circle Remembers Its Workers
A standalone portrait-first ritual-automation puzzle inspired by the enduring spirit-work fantasy of Minecraft's Occultism mod. Bind a Delver, Temperer or Courier to the end of a growing circle. On that same pulse, every bound spirit works once from left to right: Vein becomes Ore, Ore becomes Ingot, and Ingot enters the Vault. Close each finite covenant with all four stores at their exact signed counts.

FORGEBOUND · Every Part Remembers
An original, touch-first modular-tool action campaign inspired by the durable design fantasy of Minecraft tool-crafting mods.

SILVERBATH — The Room Remembers What the Negative Forgot
SILVERBATH is a complete portrait-first photographic deduction game set in a 1929 coastal wet-plate studio. One room survives in four exposures. The player must pair the same physical evidence across different times, reject unsupported explanations, preserve four points of emulsion integrity, and build a six-thread accusation.

Orison Signal
An original illustrated AVG mystery about predictive memory, consent, and an impossible sunrise. Question Eli Rook, recover four traces across Orison House, and reach one of three authored endings.

Loomcipher
A five-chapter 15×15 color Nonogram whose completed pixel scenes recover the domestic history of Mara and Ilya. Use row and column clues to weave filled cells or sever known empty cells.

Lanternhouse Observer
A self-contained six-shift 3D anomaly-observation game. Patrol four museum cameras, remember the baseline, and correctly report moved, missing, duplicated, illuminated, distorted, or newly present subjects.

Glasshymn
A portrait-first stained-glass brick breaker with eight authored rose windows, durability, harmonic combos, multiball, rail expansion, light shields, three lives, interludes, and a finite finale.

Gilded Verdict
A four-round courtroom contradiction game. Select a testimony sentence, press the memory to expose what the witness avoids, then present the one exhibit that makes the claim impossible.

Gilded Rainmaker
A self-contained portrait Pachinko engine-builder. Serve this directory with any static HTTP server and open `index.html`; no compilation or external runtime assets are required.

Eclipse Garden
A complete 8×8 reversi game with legal move discovery, eight-direction capture, automatic passing, end-state scoring, animated flips, and three deterministic AI strengths.

RAINWRIGHT — The Roof Remembers Every Storm
A portrait-first rain-network puzzle defence game. Turn copper channels across a living slate roof, charge shell-shaped cisterns, awaken four classes of guardian snail, and keep the harbor dry through five authored storms and a final encounter with The Thirst Below.

Morrowline
A portrait supernatural photography AVG. Forensic photographer Mara Vey follows an erased passenger through a 1930s night train, a drowned underground platform, and an observatory that develops tomorrow before dawn.

Tidekin — Every Merge Remembers the Moon
A portrait-first physics merge observatory. Drop small illustrated tidekin into the glass, combine matching lineages, charge Moonwake, and reach the Moonwhale before the census crosses the warning line.

KILN ORACLE — Every Vessel Remembers Your Touch
A portrait-first Three.js pottery game. Shape a live 18-ring clay profile directly with touch, match four oracle commissions, protect wall and center quality, choose a weakness-aware glaze, and fire each vessel beneath a moonlit workshop window.

GRAVESPOOL — Every Thread Remembers a Wound
An original portrait-first pixel action game. Draw a closed silver thread around approaching shades, hold them while the loop tightens, then decide whether to let it snap for damage or cut it early to reclaim more spool.

BRASSWEAVE — Every Track Remembers the Star
A tactile mechanical constellation puzzle about turning a brass loom so the last star catches every sigil before reaching the crown. This is a deep remix of **Marbleworks** by Amina, preserving its deterministic grid router, authored level grammar, solver, raycast interaction, and marble-run loop while expanding them into a complete ten-puzzle campaign.

AURELIA RELIQUARY · The Gold Remembers Every Turn
A portrait-first fine-art loop deduction game about restoring twelve lost enamel masterworks. Draw one closed, non-crossing gold wire through every setting, fire the enamel, and rebuild the three chambers of the Aurelia Reliquary.

VITRELINE · Every Cut Remembers the Heat
A standalone portrait-first precision etching game about guiding a heated burin through living glass filaments.

THIRD TIDE
An illustrated maritime mystery AVG. A rescue vessel arrives forty-seven minutes before its recorded departure. Examine six statements from three witnesses, preserve Resolve, build an evidence ledger, and choose the final theory.

Morrowglass Observatory · Every Orbit Remembers the Last
A portrait-first clockwork constellation roguelite. Rotate three independent orbits, release a comet through the north meridian, and build scoring laws across three escalating acts.