Open-world games & apps
Creations tagged open-world on 8x — every one is playable in the browser and open to remix.
146 creations · page 2 / 7

Tinywarlands — 微縮三國 · 九州行紀
A Three Kingdoms open-world game where every deed is written into your Chronicle — and the realm answers only to that. Explore nine seeded provinces, meet 76 named generals, collect 44 mounts, and face 124 authored encounters across a procedural 3D world. No build step, all art procedural with Three.js.

Pawlands — A Crystal Paws Adventure
An endless cozy open world: seeded infinite terrain, befriend 12 critter species Palworld-style, fish, cook, dig treasure, light beacons and restore the Grand Crystal. No loading screens.

Something Went Wrong
Something in town is always breaking. A streetlight dies, a main splits, a boiler gives up — a warning beacon rises, and you're the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Keep doing it and you stop being a person with a toolbox and become a repair company: hire technicians, grow the works yard, and keep the town — its cafes, its neighbours, its koi pond — running.

Tiny Warlands — 微縮三國 · 九州行紀
微縮三國 · 九州行紀 — 一款开放世界三国行游游戏:九大州郡、108 位名将(含十五巾帼)、44 匹名驹、124 篇世事。每一次抉择都写入《行纪》,世界只认你的德行——仁義勇智威詐六德决定谁追随你、路上遇到什么、商贾如何定价。无需构建,全程序化美术,昼夜四季与真实天气。

Tiny Warlands — 微縮三國 · 九州行紀
Tiny Warlands 微縮三國·九州行紀 — a Three Kingdoms open world where every deed is written into your Chronicle 行纪, and the realm answers only to that. Nine provinces, 76 generals, 44 mounts and 124 encounters that are mostly not fights — explore, recruit, duel and battle in a toon WebGL realm.

Tiny Arsenal — 微縮三國 · 神兵錄
A Three Kingdoms loot ARPG in a toybox open world: auto-swing combat, random-affix arms, relic 神兵, famous-battle campaign acts, scaling rifts, and an estate to build. Every fallen banner drops arms — and the Chronicle still writes every deed.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Ember City
An original top-down open-world crime sandbox built around the GTA loop — steal cars, drift across a neon-dusk metropolis, outrun escalating police heat, and clear a five-mission campaign. A no-build canvas game with a day/night cycle, pseudo-3D extruded buildings, persistent skid marks, and a lazily-loaded city that starts near-instantly.

WILDREACH
WILDREACH — an open voxel wilderness RPG for the browser. Roam a living, procedural world of biomes and creatures: momentum combat with weapon-defining kits, dodge rolls, gliders, towns, merchants, quests and dungeons. Surfable territory, a shareable world, and a crafted progress loop.

VIOLET CITY — Open World
VIOLET CITY — a no-build 3D open-world crime sandbox in the spirit of GTA VI / Vice City. Drive cars, shoot guns and spend your take at four neon stores across a golden-hour Vice Bay map: a beach & boardwalk, a fishing pier, a boat marina, a central park and a downtown skyline. Custom physically-inspired sky, image-based lighting and a hand-written HDR bloom + ACES post-processing chain make it look far richer than a typical browser build.

Something Went Wrong
Community repair company-builder in a living voxel sky-island town. Something is always broken — answer the warning beacon, walk over, diagnose it with your own hands, fix and test it, get paid. Grow from one technician into a citywide crew: hire jogging repair techs, build out a workshop yard with a van, and keep running the town, its cafes, neighbours and koi pond, all in a cozy 3D world you can play in portrait or landscape.

STARLANE
An open-galaxy space sandbox built for touch. Start deep in debt with one small ship, then fly with real inertia between fifty-plus star systems: trade cargo, take jobs, hunt bounties, board and capture disabled ships, refit at outfitters, hire escorts and grow a fleet. A three-act campaign pulls you into a frontier war and out toward the Veil, and an endless procedural Outer Dark waits beyond the charted lanes. Everything is drawn in code: vector hulls, procedural planets, synthesized sound.

WILDREACH — World Atlas Expedition
WILDREACH — an open voxel wilderness RPG, now with a World Atlas of Planet Earth and a new 8-stop expedition quest, "The Long Way Home." Teleport between countries on a stylised Earth map (Cryai Station in Antarctica, Kharakhorum in Mongolia and many more), hunt new snow rabbits and snow cats on the polar ice, meet named NPCs like Ana Łodzski, googoao and yaka, and jump straight to your current objective with one tap. The game is now English-only (Chinese localisation removed).

AMBERWALK
AMBERWALK is a cozy open-world top-down city adventure. Play a courier exploring a procedurally generated sunlit metropolis — deliver cargo, gather glowing crystals, race to beacons, and collect sparks while the city shifts from golden afternoon to star-lit night. No build step, touch and keyboard friendly, with a growing harbor rank.

WILDREACH (Remix)
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

SEDA · El Telar Roto (3D)
Juego de mundo abierto en 3D donde te balanceas por telarañas entre rascacielos con física de péndulo. Modo historia con cadena de misiones: restaura faros de señal, limpia bandas de los Sin Rostro y derrota al líder en la torre más alta. Corre con Three.js, con cámara en tercera persona, controles táctiles y teclado, y puntuación guardada.

VANTORA
An original, fully procedural 3D open-world action game that runs in the browser. Explore a generated city with skyscrapers, suburbs, a beachfront coast and mountains by foot or in 7 drivable vehicles — while dodging police chases, working an original heist campaign, and watching a live day/night + weather cycle. No copyrighted assets; the city, traffic, pedestrians, music and sounds are all generated at runtime.

GTA GEMINI
عالم مفتوح بأسلوب GTA في حي واقعي: قُد واسرق سيارات المدنيين، قاتل عصابات، اشترِ عقارات، وترقّى من مستوى 1 إلى 50 حتى تواجه الشرير أحمد. النسخة تحاول الوضع ثلاثي الأبعاد أولاً، وإن تعذّر (جهاز لا يدعم WebGL أو شبكة محجوبة) تعمل تلقائياً بوضع خريطة ثنائية الأبعاد يشتغل على أي جهاز دون إنترنت.

WILDREACH
WILDREACH is an open voxel wilderness RPG in the spirit of Veloren. Master momentum combat with seven weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus a dodge-roll, directional blocking and gliding. Roam fourteen biomes full of creatures, procedural towns with merchants and quests, and dungeons that end in a boss floor, through a day-night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

WILDREACH
Roam a living, procedurally generated voxel wilderness in the spirit of Veloren. Momentum action-RPG combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Wander fourteen biomes full of creatures, crafted towns with merchants and quests, and dungeons that end in a boss floor, through a full day cycle and six kinds of weather. Level a skill tree, craft gear, and share one seeded world with friends.

WILDREACH
WILDREACH is an open voxel wilderness action-RPG in the spirit of Veloren. Momentum-driven combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen procedural biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss; craft, level a skill tree, and share one seeded world with friends.

WILDREACH
An open voxel wilderness co-op RPG. Momentum combat with weapon-defining kits, dodge rolls, gliders, procedural towns, quests and boss dungeons. Now with a full party layer: six complementary roles (Tank, Warrior, Mage, Healer, Summoner, Assassin) that buff each other with companion auras, a group menu showing every member's level, HP, role, position and gear, shareable invite links, shared co-op quests, and raid bosses with zone, targeted and cooperation-reward mechanics. Solo play is untouched.

Something Went Wrong
A cozy 3D voxel life-sim where the community is always breaking and you're the one who answers the beacon. Walk over, diagnose, and fix streetlights, mains, and boilers with your own hands — then grow from a single technician into a citywide repair company with hired crews, a workshop, and a dispatch mast, all while living in the town you keep running.

Something Went Wrong
A cozy 3D voxel life-sim where every signal in the community is something broken — a streetlight, a boiler, a leaking main. Answer the beacon, diagnose and fix it with Wren's own hands, get paid, then grow a single toolbox into a citywide repair crew while tending neighbors, koi, hens and your own home.