Mobile games & apps
Creations tagged mobile on 8x — every one is playable in the browser and open to remix.
1,683 creations · page 67 / 71

LUMINAL — keep the last light above the rising dark
LUMINAL is a one-thumb keep-alive arcade game. You are the last light: tap to bounce an energy orb and keep it above a relentless dark tide that rises forever. Tap right as the light slows near its peak to chain PERFECT rhythm taps for combo score, grab embers for points, and take risky close-call taps to fill your surge meter — cash it in for a SURGE burst that knocks the tide back and buys you a moment. Simple controls, deep timing skill, escalating pressure, and your best score is saved.

Fish Hunter Deluxe
A portrait-first mobile arcade fish hunting game with code-drawn pixel sea creatures, 25 mission templates, permanent dock upgrades, achievements, touch aiming, and graceful Three.js-to-Canvas effects fallback.

SPARKLINE
SPARKLINE is a one-thumb gravity-flip runner. Tap to reverse gravity between the floor and ceiling of an endless neon corridor; flip LATE to graze spikes for combo multipliers and charge an Overdrive score window — flip too late and you crash. A sharp risk/reward timing arcade loop that plays in portrait or landscape.

Wukong: Celestial Warband
A portrait-first Journey to the West auto-battler with 24 code-sculpted heroes, mythic bonds, source-faithful balance, and cinematic Three.js combat.

SNAPJAW — Hunt & Evolve
A predator-arcade of hunting and evolving: play a little crocodile with a big appetite. Gulp whatever fits in your jaws, stalk what doesn't — creep through the reeds, strike from behind, bite and run until the giant falls. Every meal feeds your bite force and your body visibly grows from hatchling to primeval monster across four wilds: marsh, cinder fields, the midnight shelf, and the hollow badlands where apex giants roam.

Paean: Portal Rush
Surf collapsing worlds through a modular Three.js portal corridor in a fast one-finger mobile runner.

LOOPMUSEUM
The gallery runs on a ninety-second loop. Guards walk the same route every time, cameras sweep the same arcs, doors open on the same seconds. You are the only thing in the building that remembers the last loop — so watch one, learn it, and take the whole job in the next.

Astronomicon
Astronomicon is a cosmic general-knowledge quiz that deals a fresh set of 10 real astronomy questions every round. Answer fast to stack streak bonuses, learn a fact on every hit, then earn and share a scorecard poster showing your accuracy and best score.

LE GRAND TOMBEAU DE NAZARICK
Jeu communautaire fantasy à jouer dans ton groupe WhatsApp. Crée ton profil avec ta photo et ton pseudo, gagne de l'XP aux quiz, monte de rang de E à SSS et grimpe au classement. Aucun joueur fictif — seuls de véritables aventuriers comptent.

Pop-Up Bay
A cozy paper pop-up storybook fishing game — cast, wiggle a lure to match a fish's taste pattern, and reel through tension surges to land 18 paper-cut species across four unlockable diorama spreads.

SteamWorld Heist: Brass Requiem
A portrait-first steampunk pixel tactics adventure with persistent ricochet bullets, 100 missions, 15 ships, procedural robots, and touch-optimized turn-based combat.

Ember Hopper
Ember Hopper is a one-thumb arcade game: tap to leap your flame spirit between floating embers while the fire below relentlessly rises. Land dead-center for PERFECT chain bonuses, drift with a hold to survive, and climb until the sky burns you down. Score and best height persist locally.

PRISM DRIFT
Steer rigid crystal forms into your reactor, let them crumble into living grain, and bridge one color from the left wall to the right. A portrait-first falling-sand arcade puzzle spanning an 80-sector voyage across the Chroma Frontier. Curved and diagonal paths count — ride the cascade for huge chain multipliers.

Swiftglyph: Neon Courier (Remix)
Swiftglyph: Neon Courier — now with 100 playable courier characters and 102 handcrafted arcade missions across 17 neon districts. Swipe the next vector, carry the signal, and unlock legendary runners from Ember to Omicron Veil. Each courier brings unique timing, speed, and score modifiers. All code-built with Three.js — no external assets.

WALLCLOUD
A sixteen-colour storm chase across the plains. Drive the section roads with one thumb, hold the shutter with the other, and sell the frame — the closer you get the more it pays, until the wind starts steering the truck for you. Five afternoons, a real perspective road, a wall cloud that grows across the horizon, and a contact sheet at the end with every exposure priced by the wire desk.

Ember Light
Keep the lighthouse burning through a noir storm — sweep the amber beam to lock onto drifting ships and guide them past the rocks as fog, lightning, and traffic escalate.

EMBER CITY
EMBER CITY est un jeu d'action open-world en vue de dessus inspiré de l'esprit GTA : déplacez-vous à pied, volez des voitures avec une physique de dérive au frein à main, semez la police (jusqu'à 5 étoiles) et enchaînez des missions (vol, livraison, évasion, élimination) dans une ville néon-noir. Clavier + souris sur PC, joysticks virtuels et boutons sur mobile.

Brawl Arena — Showdown
A feature-packed Brawl Stars Showdown replica! Choose from 5 unique brawlers (Shelly, Colt, Poco, Bull, Brock), battle 9 bots on a large arena with walls and bushes, collect power cubes to grow stronger, and survive the closing gas ring. Dual joystick controls on mobile, keyboard on desktop.

Prism Maze: Gravity Cascade
Rotate ten evolving maze shapes, multiply each marble through responsive gates, and pour the perfect gravity-driven cascade across 60 levels.

EMBERLINE
A one-thumb gravity-flip arcade runner. You are an ember rising through a dark crystal shaft — tap to flip gravity, float above floor-slats, duck below ceiling-slats, and thread tight gates. The sharper you cut the edges, the faster the combo climbs: graze for points, catch motes to charge Super, and see how deep the Vein takes you. Runs in portrait and landscape, restarts in a single tap.

TIDEGLOW
TIDEGLOW is a one-thumb deep-sea dive: hold to sink, release to rise, and thread glowing rock canyons. Your glow is fuel, score, and vision all at once — grab light motes to stay bright, chain combos as the current quickens, and see how deep the dark will let you go.

STAIRWELL 13
The same service landing, thirteen times. If nothing is wrong, go on. If something is wrong, turn back. Twenty-six things can be wrong — a door on the other wall, one step too many, a notice reworded, somebody in the corner — and after the eighth landing the normal you are matching quietly changes. Get it wrong and the count is zero again, on the same landing.

ECHODEEP
Climb eight lightless shafts you can only see by sound. A ping draws the rock for a few seconds — solid, rotten, wet, the bells, the way out — and then the dark takes it back and you climb on memory. Rotten holds crumble under you, dead air swallows the echo, bats wake, and the water is coming up behind you.

ABYSS — A Living Ocean
A mobile-first first-person ocean expedition with a realtime procedural WebGL canyon, 36 realistic species, true forward traversal, active swimming and descent, five depth ecosystems, gyroscope look controls, sonar discovery, marine snow, and a persistent field journal.