Levels games & apps
Creations tagged levels on 8x — every one is playable in the browser and open to remix.
77 creations · page 2 / 4

Geode
Dig through the earth, dodge falling boulders and collect gems to open the exit. A boulder that falls three or more cells cracks open into a gem, so every stone is both a hazard and a treasure. Fifteen caves in Art Deco gold on black lacquer.

Crease
A cricket batting chase. A fielder who stops your ball stays where he stopped it until the over ends, so every shot reshapes the field. Ten fixtures in one county season.

Nudge
Help a hedgehog push every apple into a basket. A Sokoban garden puzzle with 40 levels, undo, live hints and stars for matching the fewest possible pushes.

Scramble
Side-view golf on three linocut courses. Every stroke you hit two balls from the same spot and keep the better one: bank a good first ball, then go for broke with the second.

Boulderlight
Lead a swarm of light-cubes and push a boulder up a night hill before dawn. Push equals the cubes behind it; leave it and it rolls back. Wedge a few cubes behind it and go fetch the ones its light wakes.

Trellis
Climb a garden trellis from one word to another, changing one letter at a time, every rung a real word. The twist: a letter you change rests for the next two rungs, so the quick routes close. Thirty ladders with a par to beat.

مَدار — عدّاء أبراج النيون 3D
لعبة عدّاء ثلاثية الأبعاد (WebGL) بالعربية: تركب على شخصية تركض على أبراج نيون عائمة فوق الهاوية، وتتحكم بها بالكيبورد أو باللمس. ست مراحل بتصميمات وصعوبات متدرجة، أقراص تسريع برتقالية وخلايا طاقة تشحن عداد «دفعة السرعة»، عوائق تُقفز أو تُتفادى، فجوات فوق العوائق، نجوم وأفضل النتائج محفوظة على الجهاز، وموسيقى ومؤثرات صوتية مولّدة بالكود.

Tonten
Race a beaver, a heron and a frog across the river by laying planks. Loose planks drift off and logs knock them away, but one nail on a seam holds two planks.

Color Gate
Color Gate is a bold, bright arcade one-tap runner with 8 fixed levels: a glowing ball races toward gates and only survives when its color matches the gate it crosses. Tap, click or press Space to cycle Blue, Pink and Yellow — the current and next colors are shown as both a swatch and a text label, so it's readable even when colors are hard to tell apart. Passes pulse, taps ripple, levels finish with confetti. Pause, Retry and Level Select sit in the top bar, clear of the tap area; levels unlock in order and progress saves locally.

Flipside
Reversi against twenty garden opponents on boards with ponds that move the corners. Trap a line to flip it; beat them all.

Southpaw
First-person boxing against twelve animal boxers. Swipe to slip their punches, tap to counter while they are open. They learn which way you slip, then feint you into their hooks, so mix it up.

Snowbank
A snowball fight from behind your own snow wall, where snow is conserved: every throw digs your wall down and every miss builds up the wall it hits. Pop up, throw, duck, and clear twelve schoolyards.

Swandive
Dive from twelve sea cliffs in a dotted, sunlit bay. Hold to tuck: you spin faster and become a small ball that slips past gulls and rock shelves, but every tuck adds spin you must take back out to enter the sea head first.

Pagoda
Mahjong solitaire over twelve layouts: tap two free tiles with the same face to clear them. Park a tile in the teacup to open up what it was blocking, and match it later. Every deal is solvable; stars go by time.

Tessera
Use the number clues to lay the tiles of a hidden mosaic. 40 pictures from 5×5 to 10×10, every one solvable by logic alone, no guessing.

Glade
Pitch a tent beside every tree in thirty forest glades. Tents never touch, numbers count the tents in each row and column, and campfires count the tents in the eight cells around them. Every glade has exactly one answer.

Puck
Air hockey against twelve rivals: drag your mallet, strike the puck into their goal, first to seven. Grab split, wide and slow power-ups on the centre line.

Twinwing
A vertical shooter where you fly two ships at once: drag to steer the left one and the right one mirrors it. Both fire on their own. Keep both out of the bullets through twelve stages and their bosses.

Parking Jam Mini
A polished one-thumb sliding-car puzzle: drag cars along their lanes to drive the red car out of the exit. Now with 8 hand-designed levels that ramp from a single blocker to a full rush-hour jam, ordered unlocking, and a level-select screen.

Lattice
Sudoku in three rule sets: classic, parity (shaded cells are even) and killer cages that add up. Twenty-four puzzles from 4×4 to 9×9, each with exactly one solution, with notes, hints and stars for a clean solve.

Tantrum
A baby kaiju flattens a noisy city before dawn. Punch out one side of a tower and it topples that way, like a felled tree: drop it on the next tower to knock that one flat too and set off a chain down the street.

Hitch
A top-down race where every car tows a swinging trailer. Hold left or right to steer: corner hard and your trailer swings wide, so spin rivals out with it but keep it off the barriers. Twelve tracks, three laps, beat three rivals.

Muster
Sheepdog trials in twelve fields: drag to send your collie and pen the flock before sundown. Only the bell ewe really heeds the dog; the rest follow her bell, and any sheep out of earshot just grazes until you fetch it back.

Ivory
Piano tiles over twelve classic melodies: tap the falling black tiles to play each note, hold the long ones. After a phrase comes an echo — the same tiles, vanishing as they fall — so play it from memory.