
A minimalist narrative kingdom. Swipe through 89 hand-written petitions, seven interwoven storylines and eighteen endings. Every ruler inherits the truths their predecessors uncovered. English and Chinese.

Layered tile matching with a survey deck. Chart the drowned coast one matched pair at a time before the tide takes it back.

Scopa, the Italian fishing card game, at a round café table. Take cards that add up to yours, but only a run of cards sitting side by side around the table. When you can't take, choose the empty place for your card: link two runs, split one, or set up your next take. Ten Riviera rivals.

A poker-hand card game on a botanical card table. Play hands for chips x mult, and climb: every hand that outranks your last one grows the vine and raises the chain multiplier, the same rank holds it, a lower one resets it. Eight antes of rising targets.

A cloisonne-enamel trick game for four. Bid exactly how many tricks you will take, then play to hit it. The twist: win a trick and the suit you won with becomes your own trump. Win with your long suit to snowball, win with a lone tile to disarm yourself. Six tables of rival animals.

A quick duel of masters and pupils on a five-by-five patio. Move by the patterns on your lotería cards, and the card you use passes to your rival. Encore: capture a piece and you move again at once with the card you were just dealt. Ten rivals in Mexican folk-art style.