Idle games & apps
Creations tagged idle on 8x — every one is playable in the browser and open to remix.
510 creations · page 9 / 22

Pixel Spirit Inn Idle
Portrait-first pixel JRPG idle management game. The player operates a mountain inn for yokai travelers, serves authored guest needs, upgrades service stations, unlocks rooms, and dispatches parties for short RPG errands.

Idle Quest Remix
A pixel-art **idle monster-slaying RPG**. A lone hero grinds an

Idle Forge Remix
Dependency-free HTML Canvas pixel idle/incremental sample.

Idle Tap Cash Remix
Tap the register for cash, keep a short combo alive, invest in automatic tills, and launch promotions for short burst multipliers.

ANT COLONY IDLE Remix
A bespoke ant-colony management game. Tap seed, dew, and crumb nodes to dispatch worker ants from the queen chamber, then invest returned food into nursery, granary, and guard-pit upgrades before underground raids arrive.

Pixel Space Colony Idle Remix
A compact space-colony survival/production loop with automated attract simulation and manual command phase.

Pixel Fishing Idle
A dependency-free fishing idle game — cast a line, stop the marker in the green

Timberline Empire
A portrait-first idle lumber management game built with Three.js and code-defined pixel characters. No external art, font, audio, or network dependency is required.

Pixel Tanuki Night Market Idle
Portrait-first pixel JRPG idle night-market game. The player runs a tanuki lantern stall, serves spirit customers with Grill Skewer, Lucky Haggle, and Charm Pouch, upgrades the stall, and sends supply carts through night routes.

Lacquer Koi Harbor Idle
Lacquer Koi Harbor Idle is a portrait pixel idle game about tending a lacquer-lit harbor. Tap the water to collect coins, then upgrade koi boats, tea docks, and moon kilns to grow automatic income.

Idle Breakout Remix
An **idle / incremental breakout** built as an **ad-delivery template** — the

ANT COLONY IDLE Remix
A bespoke ant-colony management game. Tap seed, dew, and crumb nodes to dispatch worker ants from the queen chamber, then invest returned food into nursery, granary, and guard-pit upgrades before underground raids arrive.

Wintervale — Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter in this cozy, ink-outlined survival SLG. Haul your first night to dawn, rescue survivors on the road, raise heroes and mercenary companies, and raid rival strongholds in seed-deterministic asynchronous PvP. Art direction (ink-outlined vector puppets) remixed from Beastholm; gameplay, systems, economy, story and content are original.

Beastrise — Ages of the Hundred Peaks
Battle a lane siege across eight centuries: your keep anchors the left of a long road, the foe's the right, and every officer, wall and blade is re-forged as your empire advances from bone clubs and hide wraps to rune-lit exo-suits on a ten-click tech tree. Fully original runtime Canvas art and synthesized audio — zero image assets. Ranked async play through the leaderboard, an arcade attract mode, and a three-minute clock where the war-tallies come double at the end.

Hundred-Year Bonsai
An idle garden measured in seasons. One tree, one pot, one veranda: a real L-system bonsai with thousands of leaves that grows in real time and while you are away. Prune, wire, repot, water, feed, defoliate, jin and turn it — every verb changes future growth, not the shape in front of you. Seasons crossfade from blossom to snow, judges grade your form against seven classical styles each autumn, and at a hundred years the tree is printed in ink onto a lineage scroll and passed to a successor with heirloom traits. Six species, ten pots, no fail state.

AuraForge — Tap Warrior Ascension
Tap to strike an endless ladder of cosmic Conquerors. Forge power, recruit a band of Auran warriors, manifest greater super-form Auras for huge multipliers, and rekindle the Chronicle for permanent prestige power. A juicy one-thumb idle-warrior RPG that plays in portrait and landscape.

Wintervale — Kingdom of the Long Winter
A cozy-bright medieval-fantasy survival SLG in ink-outlined vector puppets. Keep the Great Hearth burning through the Long Winter: rescue survivors on the road, raise heroes and companies, build your stronghold, and raid rival holds in seed-deterministic asynchronous PvP.

Dreamtide Frostfoundry Idle
Play Dreamtide Frostfoundry Idle — a browser mini-game.

Wintervale: Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter in this cozy-bright survival strategy game. Rescue survivors on the road, raise heroes and companies, grow your settlement, and raid rival strongholds in seed-deterministic asynchronous PvP — all rendered in ink-outlined vector puppets.

Ironoath — Three Kingdoms of Steel
Ironoath is a touch-first, canvas-built idle/auto-battler set in a steel-and-ember Three Kingdoms. Recruit and merge mythic beasts, dragons, and generals across seasons, equip affixed gear, and push your war band deeper into the Cinder Field and beyond. Earn shards, roll the gacha, and chase leaderboards in an original mecha-fantasy take on the era.

Ironoath — Three Kingdoms of Steel
Ironoath is a one-thumb survival roguelike set in a mechanical Three Kingdoms. Forge a beast-branded hero, wield six auto-casting arts across five-star evolutions, and battle warlords on the Hundred Peaks warfield. Fully vector-drawn in canvas with zero external assets — portrait and landscape, touch-first.

Deepforge: Idle Mining Empire
Deepforge is a portrait-first idle management game about balancing extraction, lift capacity, refining, and freight. The mine remains productive while the player is away.

Starwell Mint
Starwell Mint is a standalone portrait idle/timing game. Fallen starlight pools in a well, the player strikes coins during a moving orbit window, and upgrades deepen the well, focus lenses, and sharpen the coin die.

Stardust Clockwork Idle
A mobile-first idle production template. Assign gear workers to mine dust, forge gears, and tune the clock, then spend gears to raise tempo and crew capacity.