Idle games & apps
Creations tagged idle on 8x — every one is playable in the browser and open to remix.
510 creations · page 3 / 22

Pixel Clockwork Koi Pond Idle
A portrait-first pixel idle game. Touch the moon pond to gather dew, then buy clockwork koi, lotus gears, and shrine upgrades for passive production.

EVERGROVE — Worldtree Idle
Pure idle/incremental game on a single growing worldtree. Sap flows whether you watch or not — the tree itself is the progress bar. Eight sap sources, twelve Ages that physically grow the tree from seed to cosmic grove, Blooming tap mechanic, spirit moth blessings, seedfall prestige loop with Heartwood talent tree, twelve relics, offline growth. All procedural canvas art, zero dependencies.

Candle Keeper Idle
A moody **survival-idle**. One candle stands against the dark, and its light is

AETHERWORLD — One world. Three realms.
AETHERWORLD is an explorable metaworld wired into the cryptoverse, the NFT gallery and the metaverse. Roam four realms on one canvas map — mine $AETHER, mint procedural NFT artifacts, ascend the World Tier, and descend into Chrysomer to transmute artifacts into Essence and buy permanent Resonances — under a living climate with a day/night cycle, per-realm weather, wind that pushes you, and a real offscreen bloom.

Ghost Bounty — Haunt & Hustle
A juicy ghost-hunting idle tycoon. Tap to bust spooky ghosts for bounty, hire hunters who earn passive income, stack upgrades (click power, passive multiplier, auto-tapper), unlock six haunted zones with richer spirits, and reincarnate to bank permanent Spectral Cores. Combo meter, screen shake, particles and synth sound included — works in portrait and landscape.

اَبَرنو تکامل
یک بازی تکاملی و آرامبخش که در آن روح، جسم، ذهن، احساس، آگاهی و ثروتِ مادیومعنوی را تا مرحلهٔ «اَبَرنو» گسترش میدهید. با لمس، انرژی حیاتی تولید کنید، ابعاد را ارتقا دهید، قدرتها و تواناییها را باز کنید و با هر تکامل، هستهٔ نورانی در میانهٔ کیهان دگرگون میشود. با گذر از بذره تا اَبَرنو، به رفاه و رضایتِ نهایی میرسید.

Ironoath — Three Kingdoms of Steel
A survival roguelike set in a steel-boned Three Kingdoms: auto-cast arts, a menagerie of beast-pets and dragons, six worn gear slots that redraw your hero, and elite warlords in arena-ringed grounds. Each run twists the build as your sworn breakthroughs and gear fight the hundred-peaks battle for you on a 60fps canvas.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a canvas survival roguelike. Auto-cast six arts across five stars, swear six breakthroughs, and slot gear that literally redraws your hero with the Hundred Peaks vector-skeleton pipeline. Survive six grounds packed with elites, warlords, and arena-ringing crowns — every run procedurally remixed.

Wintervale — Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter. Rescue survivors on the road, raise heroes and companies, build your hold, and raid rival strongholds in this cozy ink-outlined medieval-fantasy survival SLG. Haul your first night to dawn and hold the realm until spring.

Timberline Empire
A portrait-first idle lumber management game built with Three.js and code-defined pixel characters. No external art, font, audio, or network dependency is required.

Idle Breakout Remix
An **idle / incremental breakout** built as an **ad-delivery template** — the

Billetes Inc.
Idle clicker de imprenta de dinero: toca para estampar billetes, monta 11 máquinas de producción automática, compra 16 mejoras, desbloquea 12 logros y funda tu Banco Central para multiplicar ingresos con Bonos de prestigio. Guardado automático, progreso offline y estética de billete grabado. Dinero 100% ficticio.

Beastrise — Ages of the Hundred Peaks
Battle a lane siege across eight centuries: your keep anchors the left of a long road, the foe's the right, and every officer, wall and blade is re-forged as your empire advances from bone clubs and hide wraps to rune-lit exo-suits on a ten-click tech tree. Fully original runtime Canvas art and synthesized audio — zero image assets. Ranked async play through the leaderboard, an arcade attract mode, and a three-minute clock where the war-tallies come double at the end.

Hundred-Year Bonsai
An idle garden measured in seasons. One tree, one pot, one veranda: a real L-system bonsai with thousands of leaves that grows in real time and while you are away. Prune, wire, repot, water, feed, defoliate, jin and turn it — every verb changes future growth, not the shape in front of you. Seasons crossfade from blossom to snow, judges grade your form against seven classical styles each autumn, and at a hundred years the tree is printed in ink onto a lineage scroll and passed to a successor with heirloom traits. Six species, ten pots, no fail state.

AuraForge — Tap Warrior Ascension
Tap to strike an endless ladder of cosmic Conquerors. Forge power, recruit a band of Auran warriors, manifest greater super-form Auras for huge multipliers, and rekindle the Chronicle for permanent prestige power. A juicy one-thumb idle-warrior RPG that plays in portrait and landscape.

Wintervale — Kingdom of the Long Winter
A cozy-bright medieval-fantasy survival SLG in ink-outlined vector puppets. Keep the Great Hearth burning through the Long Winter: rescue survivors on the road, raise heroes and companies, build your stronghold, and raid rival holds in seed-deterministic asynchronous PvP.

Dreamtide Frostfoundry Idle
Play Dreamtide Frostfoundry Idle — a browser mini-game.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in an iron Three Kingdoms. You lead a war-frame general through six grounds, auto-casting six sworn arts and summoning a menagerie of sixty beast pets that each carry a real trait (brand, siphon, ward, gather, mend, mark). Six gear slots redraw the hero on the fly, warlords, arena crowns and a deep Hundred Peaks vector-skeleton pipeline render everything in canvas — zero external assets. Play in portrait or landscape with one thumb.

Ironoath — Three Kingdoms of Steel
Steel-and-sword tactics roguelike across the Three Kingdoms. Auto-cast arts, star-forged breakthroughs, and six gear slots that redraw your hero as you push through grounds of elites, warlords and arena crowns. All art runs on a zero-external-asset vector-skeleton pipeline and plays in both portrait and landscape.

Wintervale: Kingdom of the Long Winter
Keep the Great Hearth burning through the Long Winter in this cozy-bright survival strategy game. Rescue survivors on the road, raise heroes and companies, grow your settlement, and raid rival strongholds in seed-deterministic asynchronous PvP — all rendered in ink-outlined vector puppets.

Ironoath — Three Kingdoms of Steel
Ironoath is a touch-first, canvas-built idle/auto-battler set in a steel-and-ember Three Kingdoms. Recruit and merge mythic beasts, dragons, and generals across seasons, equip affixed gear, and push your war band deeper into the Cinder Field and beyond. Earn shards, roll the gacha, and chase leaderboards in an original mecha-fantasy take on the era.

Deepforge: Idle Mining Empire
Deepforge is a portrait-first idle management game about balancing extraction, lift capacity, refining, and freight. The mine remains productive while the player is away.

Stardust Clockwork Idle
A mobile-first idle production template. Assign gear workers to mine dust, forge gears, and tune the clock, then spend gears to raise tempo and crew capacity.

Pixel Mochi Spirit Forge Idle
A standalone portrait-first pixel idle game about running a moonlit mochi forge with spirit helpers.