First-person games & apps
Creations tagged first-person on 8x — every one is playable in the browser and open to remix.
60 creations · page 3 / 3

NAAG-GAAR — 100 din basement
A first-person 3D horror survival game. You wake trapped in a huge, filthy basement crawling with roaches, spiders, rats, snakes and one giant anaconda. Scavenge food and water, slam the door of your glowing safe room to survive, and outlast 100 days to escape. One-thumb touch controls on mobile, pointer-lock mouse look on desktop.

Стальний Кордон — ЗСУ 3D FPS
Реалістичний шутер від першої особи на Three.js. Обороняй зруйноване українське місто від хвиль ворожих солдатів з повноцінною 3D-моделлю автомата в руках. PBR-графіка, тіні, туман, ефекти та процедурні текстури. На мобільному — джойстик для руху і палець для камери; на десктопі — WASD + миша.

STORM PILOT
一款第一人称驾驶座视角的雷暴飞行游戏。飞入乌云会诱发闪电和真实雷声轰鸣,若在雷击时恰好在风暴核心就会当场坠毁。每趟飞行赚到的积分可用于更换航空公司涂装、购买机身皮肤,并升级发动机、火箭推进器与防雷护盾,再挑战更危险的雷暴。

MineBlock
A fully playable first-person Minecraft-inspired sandbox built with Three.js. Explore infinite procedurally generated terrain with mountains, caves, trees, and water. Mine various ores (coal, iron, gold, diamond), break and place 20+ block types, craft items, and build anything you can imagine. Features day/night cycle, first-person controls with physics, inventory system with crafting, and a hotbar for quick block selection.

HEDGE
Walk a hand-painted topiary maze in first person and draw your own map. The garden is bigger inside than the wall around it — five times over — and your notebook is the only thing that can prove it.

un juego en primera persona, de carreras calleje
BARRIO OVERDRIVE es un juego de carreras callejeras en primera persona con mundo abierto libre: conduce superdeportivos, bájate a caminar por el barrio y desbloquea la moto de lujo al subir de nivel. Incluye gasolinera, supermercado y tienda de ropa & gorras, NPCs con vida propia (vagabundos, embarazadas, colegiales, rufianes), animales (perros, gatos, aves), peleas callejeras, ciclo de clima soleado/nublado/lluvioso con rayos, y atraco o charla con cualquier transeúnte.

LIMEN — el sueño que no termina
LIMEN es un videojuego de exploración y terror psicológico en primera persona con estética Dreamcore/Weirdcore y gráficos 3D (WebGL). Recorre pasillos, hoteles y piscinas imposibles conectados por portales ocultos, y camina sin fin por «Las Afueras Infinitas»: un mundo procedural que se genera delante de ti y se borra detrás. Guardado automático, registro de zonas y atmósfera sonora 100% procedural.

BlockVale — Voxel Survival
A mobile-first Minecraft-style voxel survival sandbox. Mine and place blocks, craft tools, explore biomes with trees, caves and villages, survive night zombies, and enter a lava-filled Nether via an obsidian portal — all with smooth touch controls, a day/night cycle, health/hunger and world saving.

Blockhaven
A cozy, pastoral voxel sandbox built as an original take on the block-building genre. Explore procedurally generated hills, lakes and trees, then break and place blocks in a first-person world with warm dusk lighting, fog depth, a day/night cycle, and an in-game hotbar. Playable with mouse + keyboard on desktop and with virtual joystick controls on touch devices.

ERIDIA: First Contact
ERIDIA: First Contact es un shooter en primera persona dentro de un búnker post-apocalíptico generado proceduralmente. Recorre salas y pasillos encerrados, dispara con pistola, SMG y escopeta (cargador + reserva), elimina criaturas con IA y saquea vida y munición. Motor de raycasting en canvas a 60fps con controles de ratón/teclado y táctiles.

Echoscan — Hollow Depths
A first-person LiDAR horror game for the browser. The world is pure darkness until your scanner paints it as a point cloud — walls answer teal, sigils gold, and the Warden that stalks the maze answers red. Activate the five sigils and reach the lift before it hears you.

VAULT
A sun-bleached city, seen from the roofs, at a dead run. First-person parkour where movement is the whole game: no pursuers, no combat, just a line read at speed. Seven verbs each carry a real timing window — vault a hip-high wall, kong a block, slide a duct, roll a landing, cat-leap a lip, wall-run a flank, stick a steel beam. Chain them unbroken and FLOW builds: the view widens, the score layers up, the city blurs. No HUD at all — only breath, footfalls, your hands, and a ghost of dust on the line ahead. Twelve authored lines, the last four branching, each with a best time and a flow grade.