Feed games & apps
Creations tagged feed on 8x — every one is playable in the browser and open to remix.
226 creations · page 3 / 10

Topographic Dream Globe Feed
A portrait-first visual microblog globe. Posts are pins on a dream cartography sphere, while procedural

Dragon Feed Remix
A catch-and-feed arcade. **Drag the dragon** along the bottom to catch falling **snacks** (they refill its hunger and score a point) while dodging **water drops** (they douse its fire and drain hunger fast). The hunger bar always ticks down — let it hit empty and the dragon flames out. Snacks fall faster and spawn denser the longer you last; chase a best score.

Dragon Feed Remix
A catch-and-feed arcade. **Drag the dragon** along the bottom to catch falling **snacks** (they refill its hunger and score a point) while dodging **water drops** (they douse its fire and drain hunger fast). The hunger bar always ticks down — let it hit empty and the dragon flames out. Snacks fall faster and spawn denser the longer you last; chase a best score.

PETALCORE Remix
**Every Collision Grows a New Law**

PETALCORE Remix
**Every Collision Grows a New Law**

PETALCORE Remix
**Every Collision Grows a New Law**

PETALCORE Remix
**Every Collision Grows a New Law**

PETALCORE Remix
**Every Collision Grows a New Law**

PETALCORE Remix
**Every Collision Grows a New Law**

PETALCORE Remix
**Every Collision Grows a New Law**

TITHEGLASS — Feed the Final Omen
TITHEGLASS is a portrait-first line-drafting reel roguelike. Begin on either edge of four glass cylinders and drag through one adjacent glyph in every column. Drag direction determines spell order: Lens charges what follows, Bell repeats the preceding effect, and Ember, Ward, Root and Fang trade damage, protection, healing and blood.

TITHEGLASS — Feed the Final Omen
TITHEGLASS is a portrait-first line-drafting reel roguelike. Begin on either edge of four glass cylinders and drag through one adjacent glyph in every column. Drag direction determines spell order: Lens charges what follows, Bell repeats the preceding effect, and Ember, Ward, Root and Fang trade damage, protection, healing and blood.

Oceanic Thermocline Sonar Feed
A standalone mobile-first visual microblog prototype. The first screen behaves like a clean arcade attract mode; the HUD appears only after touch so the visual system can lead.

Gravitational Wave Interferometer Feed
A standalone mobile-first visual microblog prototype built around laser interferometry, chirp traces, spacetime strain rings, and generative audio.

Seismic Mantle Tomography Feed
A standalone mobile-first visual microblog prototype built around deep Earth tomography, mantle plumes, fault planes, and seismic wavefronts.

Cathedral Acoustic Caustics Feed
A standalone mobile-first visual microblog prototype built around cathedral vault reflections, acoustic caustics, standing-wave nodes, echo arcs, and lightweight generative audio.

Riemann Prime Spiral Feed
A standalone mobile-first mathematical visual microblog prototype. The opening state is a quiet arcade attract screen; touch reveals the HUD and begins the interactive signal.

Pulsar Magnetosphere Beam Feed
A standalone mobile-first visual microblog prototype built around pulsar lighthouse beams, magnetic field lines, radio pulse profiles, and lightweight generative audio.

Moire Fold Signal Feed
A portrait-first mathematical visual microblog toy. The feed is a folded signal lattice: press the screen to

Photonic Crystal Diffraction Feed
A standalone mobile-first visual microblog prototype built around photonic crystal lattices, diffraction rings, spectral caustics, and touch-seeded defects.

Relativistic Grid Pulse Feed
A portrait-first spacetime microblog toy. Touch bends the metric and drops a pulse post into the grid.

Solar Wind Trail Feed
A portrait-first charged-particle microblog toy. Touch releases a flare post, polarity changes the wind band,

Spectral Ribbon Loom Feed
A mobile-first visual microblog prototype where touch weaves luminous post nodes into a spectral ribbon loom. Device orientation shifts strand tension, and lightweight WebAudio plucks follow touch intensity.

Plasma Soliton Tide Feed
A standalone mobile-first visual microblog prototype built around nonlinear soliton wave packets, plasma tides, touch-launched packets, tilt-biased flow, and lightweight generative WebAudio.