Exploration games & apps
Creations tagged exploration on 8x — every one is playable in the browser and open to remix.
82 creations · page 2 / 4

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren: momentum combat, dodge rolls, gliders, biomes, towns and boss dungeons. New — rocket between the planets of the Solar System from the Star Chart, teleport into any of 195 real named countries on the World Atlas, ride the Hundred-Metre Raptor through its mouth and stomach and on to Jupiter to meet Anai, and hunt seven new dinosaurs and beasts.

Cuboria — Voxel Sandbox
Procedurally generated voxel sandbox with dig, build, explore AND painting. Run through living terrain, break and place blocks, then grab the paint palette to recolor any block — from grass to gold. Smooth first-person controls, day sky and fog, works on desktop and touch.

Wanderer of the Ashen Wood
A moody, foggy pixel-art platformer. Guide a small hooded wanderer through a misty ashen wood with tuned, responsive movement — coyote-time and buffered controls, a snappy variable-height jump, reliable tile collision, and a smooth cinematic side-view camera. A compact exploratory test area with silhouetted ruins and drifting fog; no combat or enemies yet.

Deepwater Salvage
Pilot a two-seat salvage sub through eight black-water wrecks. Cone lights and a fading sonar ping are all you get. Clear silt, fill the net, and manage oxygen and hull stress before you crane the haul into daylight and a museum case that keeps every find.

Farlight — Quiet Orbits
A meditative one-thumb space explorer in WebGL2, built for phones. Survey seven procedurally-seeded worlds, each a shader-built planet holding one note of a forty-year-old melody; fold between orbits, scan every globe, and uncover who is still transmitting. No fail state, no assets — just you, the ship, and a quiet signal.

Zakaria — L'Aventure du Destin
Zakaria explore un village tropical d'Afrique de l'Ouest à l'heure dorée : récupère les 5 cristaux sacrés disséminés autour du village, échappe aux gardiens spectraux grâce à ton élan et rapporte les cristaux au portail ancien. Jouable au doigt (joystick + bouton élan) comme au clavier, sans installation.

LIMEN — el sueño que no termina
LIMEN es un juego de exploración y terror psicológico en primera persona con estética Dreamcore/Weirdcore: catorce zonas liminales (escuela infinita, hotel sin salida, piscinas infinitas, estación de metro infinita, biblioteca cuyos estantes caminan…) conectadas de forma no lineal por más de cincuenta portales de nueve tipos. Una presencia que solo se mueve mientras miras a otro lado te sigue, y el mundo recuerda tus visitas y cambia. Todo el 3D, las texturas y el sonido se generan en tiempo real, sin descargas ni paso de compilación.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative space-exploration game in WebGL2, built one-thumb-first for phones. Seven procedurally-seeded worlds with shader-computed surfaces and fresnel atmospheres await: steer, thrust, hold SCAN to survey each world, and FOLD-jump between orbits to uncover a seven-note signal and its quiet ending. Zero assets, no build step, score your fastest full survey.

NIVEL 11 — La Ciudad Sin Fin
Un walking-simulator en primera persona ambientado en el Nivel 11 de los Backrooms: una ciudad infinita, vacía y de estética liminal y postapocalíptica. Explora avenidas interminables de hormigón entre niebla, coches abandonados y farolas encendidas, y recoge registros que cuentan la historia de quienes nunca estuvieron allí. Generación procedural por chunks para que la ciudad nunca termine.

Aldrym — Éclos
Jeu 3D d'exploration, de capture et de combat de créatures au tour par tour, dans un univers 100% original. Parcourez cinq zones (ville, plaine, forêt, grotte, plage), capturez des Éclos avec des Orbes Glyphe, faites-les évoluer et affrontez des dresseurs PNJ. Buildé avec Three.js, contrôles clavier + tactile.

Knightfall: The Last Oath
A mobile-first 3D action-adventure that runs in the browser. Play as one of three knights (Arion, Lyra, Drake), explore a procedural fantasy world, fight telegraphed enemies and the Last King with real melee combat, complete missions, upgrade your hero, recover relics, and climb a local (offline) leaderboard. Full day/night, weather, adaptive music, Arabic + English localization, and touch-first third-person controls.

WILDREACH (Remix) (Remix) (Remix) (Remix) (Remix) (Remix) (Remix) (Remix)
WILDREACH's open voxel wilderness now has a Rocket Bay. Build a crew of five and strap yourself in as captain — clear the pre-flight checklist and launch the Hearthflight. A procedural cinematic carries you up through a 1000 km/h climb and stage separation into a 10 ly/s warp through the stars, then you choose a world to land on or open the Galaxy Map.

Lumen Vale
A first-person exploration game through a raymarched mountain valley. Real-time ray-traced reflections ripple across a mirror lake, soft sun shadows fall across the meadow, volumetric clouds drift through a warming sky, and a living day/night cycle shifts the light. Wander in and collect the glowing lumen wisps.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons ending in a boss floor, through a 15-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Terrene — Voxel Block Sandbox
A sunny first-person voxel sandbox where you mine and place blocks. Hold left-click to break them — dirt takes exactly one second. Explore a procedural world with grass, trees, stone, and wood, then build to your heart's content.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, all in one seeded world you can share with friends.

Aetherwild — Terres d'Aether
Aetherwild est un monde ouvert procédural à explorer librement, dans l'esprit des grandes aventures libre. Escaladez les montagnes d'endurance, planez au-dessus des océans, récoltez les Éclats d'Aether, affrontez des Faucheurs et des Golems, puis réveillez les sanctuaires pour reformer le monde. Cycle jour/nuit et météo (tempêtes et éclairs) dynamiques, minimap et boussole, contrôles clavier et tactiles.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration game for phones: survey seven seeded worlds with shader-rendered surfaces, fold between them, and piece together a lullaby left for an empty crib. One-thumb controls, zero assets, no fail state.

ABYSS — A Living Ocean
A mobile-first first-person ocean expedition with a realtime procedural WebGL canyon, 36 realistic species, true forward traversal, active swimming and descent, five depth ecosystems, gyroscope look controls, sonar discovery, marine snow, and a persistent field journal.

RONRONEO · Mundo de Gatos en 3D
Ronroneo es un mundo de gatos en 3D: explora una isla low-poly con tu propio gato, atrapa peces brillantes del estanque y ofrécelos a los seis vecinos para hacerte su amigo. Con ciclo de día y noche, minimapa, controles de un pulgar para móvil… y un botón 💀 que convierte la isla en pesadilla.

Untitled
لعبة رعب قصصية ثلاثية الأبعاد بمنظور الشخص الأول داخل بيت سعودي شعبي بممرات 3 أمتار ودرج ثلاثي الأبعاد، تنقّل بين الأدوار عبر انتقال اختفاء/وصول نظيف، مع نظام ملاحة أعلى الشاشة (خريطة مصغّرة تُظهر موقعك واتجاهك والهدف وخطًا إرشاديًا). أُعيد ترتيب الأثاث على الجدران وضبط التصادم فكل الغرف قابلة للوصول ولا شيء يعيق الحركة، ولوحات الجوالد مثبّة على الجدران. ميمي أم واقعية بوجه وتعبيرات وحياة يومية ومطاردات منضبطة، ثلاثة ألغاز، ومشاهد سينمائية داخل غرف البيت.

باع متجول ساق عرب من زل متحرك اختر ماتبيع عالم م
قافلة لعبة عربية في عالم مفتوح: تلعب بائعًا متجوّلًا على ظهر جمل يتنقّل بين مدن الصحراء، يشتري البضاعة الرخيصة ويبيعها حيث ترتفع أسعارها، ويختار ما يحمله بحسب مساحة القافلة. عالم مرسوم بالكامل على Canvas مع دورة ليل ونهار، واحات ماء، أحداث طريق (قُطّاع طرق وعواصف)، وسوق لكل مدينة بسلعة رخيصة وأخرى مطلوبة.

AETHERWORLD — One world. Three realms.
AETHERWORLD is an explorable metaworld wired into the cryptoverse, the NFT gallery and the metaverse. Roam four realms on one canvas map — mine $AETHER, mint procedural NFT artifacts, ascend the World Tier, and descend into Chrysomer to transmute artifacts into Essence and buy permanent Resonances — under a living climate with a day/night cycle, per-realm weather, wind that pushes you, and a real offscreen bloom.

Açık Şäher — Şäherde Gezelenç
Büyük açık dünya 3D şehir oyunu. Arabalara binip sürebilir, binalara girebilir, meydandaki yarış halkasında tur atabilirsin. Sokaklarda arabalar akar, yayalar ve hayvanlar gezinir; evler, kuleler, ağaçlar, pazar tezgahları ve bir turnuva ringi dolu canlı bir şehirde gezelenç.