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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 5 / 53

Games1

BLACKMAP: Every Answer Opens the Monster's Road Remix

BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

Rizwan61
Games1

BACKHINGE: Every Exit Turns the Room Behind You Remix

BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

Chidi61
Games1

CAIRNKEEP: Every Defeat Closes the Road Remix

**Every Fall Changes the Road.**

Chidi62
Games

Sealbound Every Broken General Must Be Taken Alive

**Break a general on the gauge — then take them alive.**

তাসনিম61
Games

FOLDVIGIL — Every Prop Joins the Cast Remix

A six-act paper-opera puzzle autobattler for touch, mouse, and keyboard. Read an exact three-prop stage cue, place the right paper actors into the marked 3×3 slots, complete a formation, then let the awakened cast defend the footlights. Each act ends with a named stage master, a relic draft, and a safe-or-dangerous route into the next scene.

Mpho61
Games

SHOCKRIG · Every Break Carries the Current

SHOCKRIG is an original portrait-first magnetic-impact puzzle. A copper automaton begins each chamber with four detachable conductors: left palm, right palm, left heel and right heel. Drag sideways to choose one of nine magnetic rails, then release. The complete rig follows the disclosed arc.

Minh60
Games

WAKEBLADE: Every Footfall Draws Tomorrow's Blade

An original deterministic afterimage duel. Luma the brush-tailed quoll never attacks by hand. Every accepted cardinal step arms the tile she leaves with that exact direction; two committed beats later it releases a four-tile blade. Route around your own future cuts, strike moving masks and finish on the exact applause tile before the curtain cap.

Thiago61
Games

WICKWITNESS: Every Swab Cleans Twice

An original, portrait-first conservation puzzle in which every swab removes one coat from the selected island and one coat from the next island along gravity's open capillary channel.

Aisha60
Games1

BLACKMAP: Every Answer Opens the Monster's Road Remix

BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

하늘51
Games1

BLACKMAP: Every Answer Opens the Monster's Road Remix

BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

Vai51
Games1

BACKHINGE: Every Exit Turns the Room Behind You Remix

BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

Kalani51
Games1

BACKHINGE: Every Exit Turns the Room Behind You Remix

BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

Francisco52
Games

TURNWROUGHT

TURNWROUGHT is a deterministic 3D tactical clockwork roguelike. Every Chamber receives the sealed twelve-tooth cassette from the Chamber immediately before it. Advance becomes a Conveyor, Strike a Cutter, Brace a Shutter, Wind an Accelerator, Wait a Dead Tooth, and every untouched tooth after an efficient victory remains an explicit Blank. The next enemy chassis may connect those parts, but it cannot invent, delete, relabel, reorder, or retime them.

วิชัย51
Games

AFTERSTEP

AFTERSTEP is a deterministic 3D motion-notation survivor. Combat runs on public eight-beat measures. Crossing a published hostile envelope and exiting before impact without damage writes the player’s exact sampled displacement curve as a Note; a hit, late exit, or unthreatened path writes an explicit Rest. At the same beat of the following measure, only that frozen Note may replay from the measure’s fixed downbeat anchor as a damaging ribbon.

วิชัย50
Games

PRISMWING: Every Shard Changes the Flight

PRISMWING is an original one-finger portrait flight-builder. Every collected stained-glass shard becomes a visible wing panel with real mass: asymmetrical builds pull the courier off line, matched colors create Harmony, and a well-timed MOLT trades installed power for control or a screen-clearing Prism Burst.

Putu50
Games

SPAWNDEBT: Every Recruit Returns in the Next Wave

SPAWNDEBT is an original true fine-pixel conserved-recruit next-wave queue defense puzzle. One stable contract answers each incoming enemy. The recruit duels automatically, then the same physical identity transfers into the next enemy wave. Class determines insertion: Fletcher joins the front, Hexer joins slot two and Bulwark joins the rear. Every useful answer therefore writes a future threat.

సింధు50
Games

DUSKMILE

**Every Passenger Changes the Road.** A complete portrait-first journey RPG. Every mile combines one lane decision with an optional passenger intervention. Mara rewrites debris, Sol rewrites flood, Ivo rewrites fog and traffic, and June doubles supplies in the lane the car actually enters.

Lorenzo51
Games

VESPERDIAL · Every Turn Opens Another Grave

A self-contained portrait-first Three.js turn-defense game. Rotate one of three ossuary rings by 90° each turn. When all three apertures overlap on a cardinal grave lane, the aligned lane burns and its dead do not advance. Survive five processions, two bosses, and four relic drafts.

Bilal50
Games1

WHITEHUSH

A professional pixel expedition strategy game. Select a lead dog, compare two routes, and rotate the team across nine legs to deliver medicine before the white night closes.

Lorenzo50
Games1

Nightjar Typefoundry

A portrait-first letterpress word-building roguelite. Draw through adjacent movable type, print dictionary-validated words, meet three edition targets, and choose foundry tools between editions.

ໄຊຍະ50
Games

WINDLEGS — Counterwound Gait Arcade

Play WINDLEGS — Counterwound Gait Arcade — a browser mini-game.

Sekou50
Games1

Rootscript: The Heirloom Garden

**EVERY MERGED TRIAD LEAVES ONE HEIR.**

Zara50
Games

ROOMRELAY: Every Visit Leaves the House Changed

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Zara50
Games

WHISKER CHORUS: Every Listener Plays Their Own Skill

WHISKER CHORUS is an original portrait-first tactical chain puzzle. Tap one feline musician to lead. Any unplayed teammate whose ear faces the current performer answers next, but plays their own positional skill. One orientation therefore controls both who can hear and where that cat attacks.

Aisha50