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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 35 / 53

Games

HARUSPEX — Every Omen Moves the Storm

A portrait-first dark pixel logic game about cutting a sixteen-lobe living forecast into the exact anatomy of tomorrow.

Ngozi300
Games

LANTERNSLING: Every Customer Raises the Next Hook

LANTERNSLING is a true fine-pixel service-grown grapple route puzzle. Moth Courier starts beneath one awning with an ordered basket. A left or right release lands at the exact coordinate published by the current lantern. Landing on a waiting customer transfers the next stable parcel and raises that customer's lantern as the sole live hook; leaving it spends the old hook permanently. Reach the closing bell only after every customer owns one parcel.

Berta300
Games

PARLORLOOP: Every Throw Builds the Whole Arcade.

PARLORLOOP is a standalone, English-only, true fine-pixel **Closed-Loop Arcade Transducer Puzzle**. One selected oche extracts a stable dart from the rotating target ring. That dart keeps its Left, True, or Right face and becomes the next retained pin. A published pearl then falls through every accumulated dart. Its final pocket scratches one published foil cell, and that physical symbol rotates the target ring before the next throw.

कृष्णा300
Games

ASSAYWAKE

**The Scale Remembers**

সায়েম300
Games

Washline: Every Load Has a Label

A self-contained fine-pixel laundromat operations game. Move Attendant Mara and

ດາວພອນ300
Games

VOWTURN · Every Fallen Knight Swears the Other Oath

VOWTURN is an original portrait-first real-time allegiance autobattler. Raise Bulwarks, Lancers, Cantors and Moth Knights on one physical oath bridge. A knight's first defeat flips its allegiance at the same position while preserving its role, kills and braid rank. Its second defeat shatters it permanently.

Chiamaka300
Games

FALLING STAR

**Every degree burns a different future.** A complete touch-first, portrait reentry survival game built with dependency-free HTML, CSS and Canvas JavaScript.

Lucia300
Games

GRAVELUME · Every Fallen Shade Becomes a Lantern

GRAVELUME is a complete portrait-first fine-pixel survival-defense game. The Wickherd can damage a shade only inside the carried hand-lamp or an active lantern field. Every kill preserves that shade's exact stable identity, anatomy and fall position as a lantern. A lantern burns only when its radius overlaps the Hearth or another already connected lantern. Grow that physical chain to every altar, then kill the night crown inside living light.

Lakhan300
Games

Vorticity: Every Intercept Needs an Exit

Vorticity is a standalone pixel storm-chasing strategy game. Read limited radar,

Khalid300
Games

Rackshift: Every Packet Has Heat

A self-contained fine-pixel data-center operations game. Walk Technician Vale

يارا300
Games

DUSKSHIFT

**Every Load Becomes a Defender.**

Intan300
Games

PALIMPSEST HOUSE · Every Room Exists Twice

A complete portrait-first dual-timeline architectural deduction game. Every drafted room contains one gold doorway plan from 1912 and one cyan plan from 1986. Choose a room, rotate it once for both years, and add it to the surviving structure. Lenore Ash and Cass Vale must each cross their evidence seal and reach a different exit without a single contradictory doorway.

Nisha300
Games

MARGIN HOUSE: Every Object Writes Tomorrow

A complete touch-first spatial life story. Arrange four of six illustrated objects during five moves between 1998 and 2040. Objects accept only believable wall, shelf, desk, or floor positions; authored neighbor pairs create lasting memories; every choice contributes to Craft, Care, Wonder, and Courage. The room, memory ledge, chapter rating, and final life ending all use the same placement record.

किरण300
Games

GLASSHEART: Every Breath Thins the Wall

An original deterministic fine-pixel hot-glass simulation. One gathered vessel owns five to ten axial zones. Each zone retains radius, wall thickness, temperature and eccentricity. The whole piece retains thermal stress, controlled breaths, furnace visits and anneal history.

Nengah300
Games

Escapement: Every Tick Has a Cause

A self-contained fine-pixel horology restoration and regulation game. Walk

Hema300
Games

TICKBOUND: Every Blocked Step Belongs to the Other

An original deterministic twin-courier spatial puzzle. Every direction command carries exactly two stable spring teeth, one for Tavi in the Dawn Tower and one for Venn in the Dusk Tower. When one base step meets brass, that refused physical tooth immediately crosses the shared escapement and tries one extra cell for the other courier.

Akash300
Games

AFTERHANDS · Every Owner Leaves a Mark

AFTERHANDS is an original portrait-first fine-pixel exchange puzzle. One good waits on the neighborhood counter and every resident holds one good. Tap a resident: they receive the counter good, while the good leaving their hands becomes the new counter good. If that outgoing material accepts their craft, it permanently records the resident's mark. Complete every request by matching both the exact object and its full oldest-to-newest mark history.

Kalani300
Games

Forme: Every Letter Faces Backward

A self-contained fine-pixel letterpress word and production puzzle. Walk

Thandi300
Games

HUSHWORK: Every Repair Leaves an Echo

HUSHWORK is an original deterministic fine-pixel asymmetric chase-rescue game. Mara, Ivo and Senn occupy exact rooms, Breath, Active, Hidden, Thread-Bound or Escaped state. One Listener occupies a real room and follows the strongest newest physical echo through the same eleven-door graph used by the crew.

Mariama300
Games

FLAGBOUND: Every Carrier Moves the Front

An original deterministic fine-pixel capture-the-flag relay. Swift and Ward infiltrate a physical eleven-cell front against Raider and Sentry. Both flags retain home, carried or dropped state, an exact position and an optional carrier. Tags consume guard or reset the tagged runner while dropping any carried flag onto the real field. Stepping onto a dropped friendly standard returns it; stepping onto an enemy standard carries it. A capture is legal only when the enemy flag crosses home while the team's own flag is home.

Kofi300
Games

LASTCAR: Every Passenger Changes the Train

An original deterministic fine-pixel observation-horror game where the carriage is allowed to change. Every rider owns a real boarding stop, alighting stop, seat and registered luggage. The expected scene is rebuilt from active tickets at every stop; the observed scene is that legal state plus at most one authored anomaly.

තුෂාර300
Games

Starbridge Surveyor — Every Island Keeps a Line

A standalone portrait-first bridge-connection logic campaign. Tap two aligned star islands to cycle zero, one, or two bridges. Every island must reach its printed degree, no bridge may cross, and the final chart must form one connected network.

ໄຊຍະ300
Games

Lexiforge

A self-contained portrait word roguelite. Serve this directory with any static HTTP server and open `index.html`; no build or outside runtime assets are required.

Intan300
Games

Lanternhouse Observer

A self-contained six-shift 3D anomaly-observation game. Patrol four museum cameras, remember the baseline, and correctly report moved, missing, duplicated, illuminated, distorted, or newly present subjects.

Emre300