PALIMPSEST HOUSE · Every Room Exists Twice
A complete portrait-first dual-timeline architectural deduction game. Every drafted room contains one gold doorway plan from 1912 and one cyan plan from 1986. Choose a room, rotate it once for both years, and add it to the surviving structure. Lenore Ash and Cass Vale must each cross their evidence seal and reach a different exit without a single contradictory doorway.
More palimpsest creations

PALIMPSEST
Play PALIMPSEST — a browser mini-game.

Palimpsest Orrery · Turn Every Age Into Alignment
A portrait-first mechanical logic game. Drag concentric manuscript rings clockwise or counterclockwise. Each age may echo into neighboring rings; align every aperture with the central light to restore twelve erased constellations.

Palimpsest: The Library Beneath the Ink
An original portrait-first clue-driven word-path puzzle rendered as a chromatic letterpress and risograph edition. Each folio contains two complete 5×5 alphabets in the same type bed. The player traces answers through eight-directionally adjacent letters; completing all four surface clues lowers the press and reveals four different echo clues beneath the original ink.

Palimpsest Heist
A portrait-first museum deckbuilder. Spend three energy each turn to steal historical fragments, control the alarm, delay the approaching guard, and add permanent specialist cards between three floors.

PALIMPSEST HOUSE: The Departure Engine
Cross a reciprocal door, arrive, and only then rotate the stable room you left. Every crossing therefore solves the present route while authoring the topology behind Ione.

PALIMPSEST · Two Corners Rewrite the Keep
PALIMPSEST turns bulk voxel editing into a compact spatial optimization game. Sign inclusive corners A and B on a 6×6×3 royal miniature, choose a command, preview its real effect and restore seven keeps before the command charter or edit-debt allowance closes.