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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 29 / 53

Games

LUXGRAVE — Every Light Gives the Dark a Door

A portrait-first, turn-based gothic pixel puzzle. The coffin lantern rewrites the dungeon: ivory bridges exist only in its beam, obsidian doors open only in darkness, and grave hunters cannot cross illuminated ground.

عائشة220
Games

Echo Florarium — Every Beat Grows the Next Note

A portrait four-lane rhythm game set inside a living Art Nouveau greenhouse. Tap flowers as they cross the gold root line. Accurate hits bloom permanently in the garden and generate echo notes one bar later, making performance alter the future chart.

Melati220
Games

THAWFORM · Every Cut Spends the Light

A standalone Three.js voxel ice-carving game. Serve this directory over any static HTTP server and open `index.html`; no build step or outside resource is required.

Nil220
Games

EDGELETTER

An Art Nouveau figure-skating rhythm game built around drawn gestures. Skate three eight-movement programs while maintaining timing, combo, and balance.

Laila220
Games

AFTERGLOW · Every Bend Keeps the Name

A self-contained touch-first neon-sign bending game. Serve this directory from any static HTTP server and open `index.html`. No build, network dependency, or external asset is required.

Nandita220
Games

AEROWHALE · Every Echo Rebuilds the Sky

A self-contained portrait-first Three.js arcade voyage. Steer a sonar skiff through three storm currents, charge resonant pings, recover three migrating whale notes, and reach the closing wind eye.

Nandita220
Games

Nightjar Typefoundry Remix

A portrait-first letterpress word-building roguelite. Draw through adjacent movable type, print dictionary-validated words, meet three edition targets, and choose foundry tools between editions.

Yusra220
Games

Memento Press

A layered mechanical screw-jam puzzle. Remove visible screws into a limited archive tray, clear matching heads in groups of three, drop overlapping plates, and release the memory sealed beneath each cabinet.

आरव220
Games

GROUTWAKE: Every Matched Pair Becomes the Next Wall.

GROUTWAKE is a standalone, offline, English-first, true fine-pixel **Pair-Match Corridor-Grout Sliding Puzzle**. Every Swipe moves all living animal reliefs in one stable front-to-back order. When identical physical bodies collide, both leave the board—but the moving body's complete travelled corridor, including both start cells, immediately hardens into permanent grout. Later bodies in the same Swipe already treat that new corridor as a wall.

Thabo220
Games1

VITRINEWALTZ — The Midnight Department Store

VITRINEWALTZ is an original portrait-first goods-triple puzzle. Tap three matching front goods from three neighboring display towers. The stable goods sell in the exact order tapped; each permanent left/right price-tag arrow then swaps its entire source tower with the neighboring tower. Current elimination therefore authors the next physical adjacency.

Olu220
Games1

SNAGWALL: Every Gate Keeps One Piece.

SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

Aziz220
Games

ROOMRELAY: Every Visit Leaves the House Changed Remix

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Seema220
Games

Palindromium: The Last Number Press Remix

A self-contained, portrait-first Number Match / Take Ten elimination game staged as a midnight brass letterpress. Pair two live number sorts when they are equal or total ten and their cells are adjacent, diagonally adjacent, vertically open, or joined by an entirely empty reading run. When no legal pair remains, one faithful press pull prints a stable echo of every survivor after the last live sort.

Dara220
Games1

LINEBOUND: Every Bubble Follows Its Speaker

LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

Usha220
Games

CINDERLIFT: Every Jump Raises Its Opposite.

CINDERLIFT is a counterweighted Floor Is Lava route puzzle for one player. Eight stable rafts form four opposite cable pairs above a lava ring. Exactly one raft in every pair is raised. Choose Port, Vault, or Star; the raft beneath the jumper adds its stored drift to that base jump. A legal departure sinks the current raft, raises its opposite, and writes the chosen face plus jump provenance into the rising floor.

Aisha220
Games

MORROWWAKE: The Salt-Pressed Night Deck

**Every taken card turns what sleeps beneath.**

Yemi220
Games

TAPELOOM: Every Rewind Writes the Next Scene

TAPELOOM is an original portrait-first montage puzzle about two counter-rotating memory reels. Every action changes both heads; a splice swaps the live frames and advances both reels. Six authored master tapes use exact final signatures and exhaustively verified unique action programs.

အောင်220
Games

RAINCAST: Every Drop Becomes a Spell Remix

RAINCAST is an original portrait-first adversarial granular-alchemy roguelike. Rival weather alchemists disclose and pour hostile material into the same living glass used by the player. Select Rain, Cinder, Night Oil, Sea Salt or Thorn Seed and one of seven mouths; physical contact inside the 28×42 vessel compiles matter into force, Ward and dangerous Heat.

জুবায়ের220
Games

STEPWARRANT · Every Step Becomes an Order

STEPWARRANT is an original portrait-first deterministic tactics game. The Runner moves one cardinal square and leaves a one-use directional warrant on the square they vacated. Every surviving docket then performs its published march. A docket that enters a warrant must immediately follow the complete connected warrant chain; a compelled entry into a Null Seal removes it from the Chancery.

Flavia220
Games

SCARCOURT: Every Captured Piece Keeps Attacking

An original portrait-first chess-tactics roguelike. The Crown moves one adjacent square per turn. Capturing a living Court piece does not erase it: the execution square becomes a permanent neutral **Scar** that attacks by the captured body's native geometry after every enemy march. Marshal Scars strike orthogonal files, Cantors strike diagonals, Bailiffs make hooked leaps, Notaries strike adjacent files, and the final Sovereign addresses every straight and diagonal file. Scars kill either side and can execute the Crown that authored them.

Putu220
Games

GRAZECROWN: Every Near Miss Joins the Orbit Remix

GRAZECROWN is a seven-lane fine-pixel arcade action game about projectile custody. Every Crownfall volley fills six lanes and publishes one opening. A needle in Halo Wren's lane is a real hit. A needle in either neighboring lane keeps its stable serial, leaves hostile custody, joins the player's visible orbit, and automatically fires through the north gate three pulses later.

Dilshan220
Games

BREATHKEEP

**Curate the Space Between**

Kofi220
Games

NIGHTROOT: Every Harvest Erases the Road

A standalone portrait moon-garden puzzle built in pure JavaScript. Walk only on crop-cast shadow. Harvesting moves that exact plant into the vampire's hands and removes only its owned shadow cells; a cell survives when another planted root still contributes it. The cutting must be replanted in a fresh bed before the open grave gate will accept the harvest.

Rodrigo220
Games

HOLLOWTWIN: Every Pose Opens One Hall and Blocks the Other

HOLLOWTWIN is an original portrait-first positive/negative silhouette chase. Each paper screen exposes three structural bands: Head, Heart and Foot. Press Crown, Arch or Low. If both occupied bands are cuttable, that exact body silhouette is removed from the upper hall and the same conserved paper becomes a solid obstacle in the lower hall. The Paper Saint advances through the hollow while the Ink Bailiff takes two real pathfinding substeps through the accumulating solid twins.

Erlinda220