Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 17 / 53

FEVERFIELD: Every Swab Moves the Outbreak
FEVERFIELD is an original true fine-pixel dynamic Minesweeper tactics puzzle. Read the live eight-neighbor clue field, select one of three physical culture cloches, then commit a swab. A clean sample fills one stable vial and moves Midge, Curl, Thorn and Bell exactly one notch clockwise around the 24-cell outer culture ring. A contaminated swab moves nothing and retains the complete contradiction.

Blotbound: The Reciprocal Darkroom
**EVERY ERASED LIE STAINS THE OTHER PRINT.**

RAINWARD · Every Block Becomes a Watershed
A complete portrait-first falling-block hydraulic strategy game. Every committed polyomino becomes permanent civil engineering: runnels conduct, reedbeds filter, copper gates lift pressure, and loadstone supports without carrying water. Bind each source to every settlement, keep the salt fault dry, and finish inside the basin's pressure charter.

PRESSQUORUM · Every Seal Feeds the Stack
An original deterministic multipart-press puzzle for touch-first portrait play. Choose Lantern, Key or Crown; set pressure from the top form downward; then commit one irreversible emboss. Every struck form takes the seal and the complete struck packet automatically feeds to the bottom without changing its internal order.

SHIFTTRACE: Every Alibi Leaves a Footprint
An original deterministic fine-pixel single-player social-deduction simulation. Every worker owns one real room schedule for every shift beat. Door logs derive from actual room changes, cameras derive from actual occupancy, interviews derive from actual locations and visible companions, and tool traces derive from ordered physical use history. The culprit must enter the incident room and use the accused tool before a supported case can exist.

Tidelock Manifest
A self-contained portrait Three.js harbor-loading puzzle. Serve this directory with any static HTTP server and open `index.html`. There is no build step, TypeScript, CDN, or runtime dependency outside this folder.

Mothbanner · Every Bond Changes the Line
A portrait-first pixel formation autobattler set in a nocturnal forest. Reposition a growing brigade on a 3×3 field, combine Moon, Thorn, and Cinder vows, recruit between victories, and survive five glades including the Velvet Stag.

AETHERFAUNA: Every Arrival Rewrites the Ark
AETHERFAUNA is an original portrait-first inspection and spatial-ecology game. Read only the clues you can afford, then admit each arriving mythical creature to one of three living berths. Its Gift alters the ark's vital currents, its Wake may chain with the berth's previous resident, and its Strain can push the whole sanctuary toward Discord.

SPORECHOIR: Every Host Keeps the Last Thought
An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

WAKEWRIGHT
**Every future span comes from behind.**

PRESSQUORUM · Every Seal Feeds the Stack
An original deterministic multipart-press puzzle for touch-first portrait play. Choose Lantern, Key or Crown; set pressure from the top form downward; then commit one irreversible emboss. Every struck form takes the seal and the complete struck packet automatically feeds to the bottom without changing its internal order.

SILLAGE
**Every note leaves on time.**

LASTMART: Every Shelf Holds Back the Tide
LASTMART is a deterministic market-management and flood-evacuation puzzle. Sell physical cargo to fund a shutter and shelf reinforcement, then convert the same store into a shelter. Guide Ivo and Senn through adjacent dry zones, secure relief cargo in the Loft, absorb real barrier impacts and pump the live flood graph.

SPIRITWORKS · Every Summon Needs a Job
A portrait-first occult automation game inspired by the durable design space of Minecraft spirit-workshop mods. Summon seven specialists, route a finite inbound circle into dimensional storage, compact address entropy, and file seven escalating petitions without breaking all three Circle Seals.

FORGEBOUND · Every Part Remembers
An original, touch-first modular-tool action campaign inspired by the durable design fantasy of Minecraft tool-crafting mods.

Bidbound: Every Paddle Has a Tell
Bidbound is a standalone pixel auction-room strategy game. Inspect uncertain

BACKHINGE: Every Exit Turns the Room Behind You Remix
BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

Brambleword Conservatory
A compact, premium word-tracing game in which every correct word grows an illustrated species. Three six-letter seed rings contain eighteen target words, escalating timers, limited dew, hints, combo scoring, and complete win/loss progression.

LIGHTDEBT
**Every beam becomes the enemy's next road.**

CLOUDGRAVE
**Every kill becomes the next wave's weather.**

WINTERLEDGER · Every Mile Is Paid by Someone
A deterministic 3D arctic caravan RPG about physical logistics and social memory. Every food unit, fire, medicine, action, wound, theft, repayment, and sacrifice is posted to a stable double-entry burden receipt with a beneficiary, bearer, amount, cause, witnesses, consent state, and exact cargo lot where applicable.

SCIONKEEP · Every Power Needs a Living Host
SCIONKEEP is a deterministic 3D botanical companion RPG where abilities are living organisms, not inventory items. Every one of the campaign's 72 stable Scions must be rooted in exactly one wild bed, companion organ, enemy body, or nursery station at every observable state.

SIEGEMART: Every Defeated Monster Restocks the Defense
SIEGEMART is an original deterministic shop-management and gate-defense arcade. Three physical shelves hold stable monster bodies. Selling one exact body equips the next guard with its Fang, Bell, Shell, Wing, or Ember weapon law. If that law answers the current attacker's published weakness, the attacker is defeated and its unchanged body serial enters the vacated shelf. A sale therefore resolves the current siege and authors later inventory at the same time.

GRAFTAIL: Every Fusion Frees the Path
GRAFTAIL is an original true fine-pixel Snake–Suika body-stack pathfinding puzzle. Every eaten Apple Knot, Berry Bell or Pear Lantern keeps its stable identity and enters the serpent's physical rear cell. Whenever the final two graft segments share both kind and rank, they fuse into one higher-rank segment, retain every source serial in order and release the removed rear cell back into the orchard.