Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 14 / 53

Hardweather: Every Limb Matters
Hardweather is a seven-road hardcore survival expedition. Each day you pack one permanent field kit, choose between two routes that publish their climate, threats, and yield, make exactly one camp preparation, then cross in real time while temperature, thirst, hunger, supplies, creature strikes, and four separate body zones remain authoritative.

CAIRNKEEP: Every Defeat Closes the Road Remix
**Every Fall Changes the Road.**

Lumen Mosaic
A self-contained portrait color-by-number puzzle. Select one of five pigments and illuminate each numbered region across three intricate rose windows. Three wrong pigments fracture the lead.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

SHADOWSPOOL: Every Bridge Burns Its Caster
SHADOWSPOOL is a complete six-chamber spatial tactics game. Rotate a three-dimensional brass loom through the 24 proper orientations of a cube. Its active rods project a graph onto the Wall. A pilgrim may cross any connected shadow to an unlit seal, but every exact rod used by that path is then removed from the three-dimensional machine. Light every seal and reach the Crown Gate before present convenience erases future geometry.

Orbitward: Every Parry Becomes a Moon
Orbitward is a portrait-first parry survivor built around one readable eight-way

LOADBEARING: Every Survivor Changes the Roof
An original deterministic fine-pixel party-survival tactics game where six weighted contestants change the load of twelve persistent rooftop panels. Read every public forecast, relocate or anchor endangered contestants, reinforce weak structure and resolve the real pulse.

SHIFTTRACE: Every Alibi Leaves a Footprint
An original deterministic fine-pixel single-player social-deduction simulation. Every worker owns one real room schedule for every shift beat. Door logs derive from actual room changes, cameras derive from actual occupancy, interviews derive from actual locations and visible companions, and tool traces derive from ordered physical use history. The culprit must enter the incident room and use the accused tool before a supported case can exist.

Tidelock Manifest
A self-contained portrait Three.js harbor-loading puzzle. Serve this directory with any static HTTP server and open `index.html`. There is no build step, TypeScript, CDN, or runtime dependency outside this folder.

BELLHARROW · Every Toll Moves the Dead
BELLHARROW is an original portrait-first dark pixel tactics game. Drag the funeral rope to preview one cardinal step. Every sworn dead declares its destination at the same time; release to toll, move the Bellwarden, and resolve all vows together. Enemies that claim the same stone, cross through one another, or enter tomb-teeth shatter into a scored funeral chain.

WAKEQUARTET · Every Pull Shelters the Next Rider
WAKEQUARTET is an original portrait-first velodrome tactics game. Four named riders hold one paceline. Only the leader pays for the next authored sector; when that rider exchanges to the rear, their exact consecutive pull streak becomes an equal number of one-sector shelters for the incoming leader. A long pull is therefore both present harm and future inheritance.

HATCHSIEGE: Every Drop Joins the Raid
HATCHSIEGE is an original portrait-first bubble-shooter drop-to-horde defense puzzle. Aim each stable shell toward the Left Bank, Straight lane or Right Bank. A connected cluster of three or more shells pops into Ward. Any remaining shell that loses its ceiling connection is never deleted for a cascade bonus: it hatches into its named creature, attacks the hearth immediately and spends Ward before dealing damage.

AXISOATH · Every Aim Moves All Three
AXISOATH is an original portrait-first real-time survival game about one rigid storm engine. Drag around its heart to rotate three modules that can never move independently:

SILLAGE
**Every note leaves on time.**

CAIRNKEEP: Every Defeat Closes the Road Remix
**Every Fall Changes the Road.**

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Mothlight Archive
A portrait-first stacked triple-match game about restoring three drawers of

HARUSPEX — Every Omen Moves the Storm
A portrait-first dark pixel logic game about cutting a sixteen-lobe living forecast into the exact anatomy of tomorrow.

EMBALMER · Every Vessel Remembers the Pressure
A portrait-first Three.js pressure-routing game set in a stylized mortuary. Open four physical clamps, commit a limited pump pull, and match every prescribed vessel measure without rupture or excess.

BELLSPINE
**Every Handhold Wakes the Tower**