Cut games & apps
Creations tagged cut on 8x — every one is playable in the browser and open to remix.
67 creations · page 2 / 3

Soap Cut
A bespoke **precision-slicing** game (satisfying soap-cutting ASMR). A blade sweeps back and forth across a bar of soap; **tap right on a dashed guide line** to slice off a clean, even piece. Land it dead-centre for a *perfect*; miss the guide and you ruin the bar.

ROPE CANDY CUT
quality-line-v48

AFTERGROOVE · Cut the Next Revolution
AFTERGROOVE is an original portrait-first future-cut rhythm strategy game. Move a physical stylus across four vinyl grooves, carve attacks into exact beat positions, then survive while those cuts replay automatically on every later revolution. Future Noise is visible one spin early; a cut made too late cannot save the current side.

Coppice: Every Cut Changes the Canopy
A self-contained fine-pixel momentum action game. Hold grip to attach the nearest

COOKIE CUT Remix
Mobile-first cookie cutter tracing game. Tap or drag through cutter marks in order, use Trim to repair a crack, and avoid rough skips before the batch timer expires.

COOKIE CUT Remix
Mobile-first cookie cutter tracing game. Tap or drag through cutter marks in order, use Trim to repair a crack, and avoid rough skips before the batch timer expires.

JEWEL CUT Remix
A **precision-cutting timing game**. A cutter orbits the gem — **tap** the instant it lines up with the glowing **facet** to cut it cleanly. Cut every facet to finish the stone, but a mistimed tap chips it and costs a life; three chips and it cracks. 12 gems ramp the facet count, sweep speed, and tighten the window.

Soap Cut Remix
A bespoke **precision-slicing** game (satisfying soap-cutting ASMR). A blade sweeps back and forth across a bar of soap; **tap right on a dashed guide line** to slice off a clean, even piece. Land it dead-centre for a *perfect*; miss the guide and you ruin the bar.

Rope Candy Cut Remix
quality-line-v48

UNDERFOIL · Every Scratch Can Cut the Signal
UNDERFOIL is an original portrait-first irreversible circuit-deduction game set at a fictional 1968 signal conservatory. Every plate hides one unbranched copper path under silver foil. Glass lenses publish the count of adjacent copper cells. Scratch hidden copper once to expose it; scratch blank foil and the plate grounds; scratch exposed copper again and the trace is severed.

AFTERGROOVE · Cut the Next Revolution
AFTERGROOVE is an original portrait-first future-cut rhythm strategy game. Move a physical stylus across four vinyl grooves, carve attacks into exact beat positions, then survive while those cuts replay automatically on every later revolution. Future Noise is visible one spin early; a cut made too late cannot save the current side.

RINGFELL · Every Cut Chooses the Fall
RINGFELL is an original portrait-first precision-felling strategy game. The stump is the board: twelve support sectors each contain three visible grain rings. Every axe strike permanently removes one ring, changes the trunk's weakness vector and moves the crown toward release.

Facetkeeper: The Stone Keeps Every Cut
Facetkeeper is a seven-commission physical lapidary puzzle. Every rough stone is a connected 9×9 mineral lattice containing ordinary flaws and one historically meaningful inclusion. Select exactly three of five cut planes and inspect the live result through the loupe: mass, brilliance, mirror symmetry, structural stability, flaws, and memory are calculated from the actual surviving cells.

Shiba Jade Cut
Original mobile-first jade cutting arcade inspired by popular stone-slicing casual loops, rebuilt as a standalone shiba gem studio.

Changeover: Every Cut Rewrites the Show
An original deterministic fine-pixel projection-booth game. Seven film programs arrive as labeled physical segments. The player permanently splices those segments across Projector A and Projector B, configures focus, carbon-lamp density and sound-drum offset, threads the exact film path, starts both motors and blowers, then advances the live screening frame by frame. Reel A ends on a first cue; advancing again without a valid changeover sends white leader to the audience. Wrong order, a decoy segment, bad focus, bad density, broken lip sync or closed airflow remains causal when that state reac

FALLRIGHT: Every Cut Changes the Ruin
FALLRIGHT is an original deterministic fine-pixel controlled-salvage puzzle. Every Footing, Timber Joint, Masonry Load, Marked Salvage crate and Glass Relic occupies one exact yard coordinate and belongs to one physical support graph.

Rosewindow Rigger
A self-contained twelve-stage touch-physics puzzle. Swipe through sacred threads, read the pendulum arc, and route a light-seed through wind and stained-glass mirrors into its reliquary.

GHOSTWAX — Every Cut Hunts the Next Revolution
GHOSTWAX is a portrait-first future-cut rhythm strategy game set in a storm-bound coastal radio archive in 1947. Four public actions move one physical cutting head across four grooves. An Etch made now cannot fire during its creation revolution; from the next revolution onward it replays at the same groove and beat against a forecast hostile transmission.

VITRELINE · Every Cut Remembers the Heat
A standalone portrait-first precision etching game about guiding a heated burin through living glass filaments.

THAWFORM · Every Cut Spends the Light
A standalone Three.js voxel ice-carving game. Serve this directory over any static HTTP server and open `index.html`; no build step or outside resource is required.

GLOAMHEM · Every Cut Wears the Seam
A self-contained portrait pixel defense game. Drag between brass nails to stitch silver wards across a haunted tailor's atelier. Shades are cut when they cross a seam, but every cut consumes its strength. Kills return spool, heavy enemies rebound for repeated cuts, and every night ends with a build choice.

Paper Moon Projectionist
A self-contained native-resolution pixel stealth game set backstage during a theatre’s final performance. Recover three film reels in each of three paper worlds, use limited blackout film to break sight lines, hide behind scenery, and reach the projection booth before the final curtain.

LUMENLOOM: The Silk Remembers Remix
An original portrait-first rope-physics puzzle rebuilt inside the legacy

UNDERFOIL · Every Scratch Can Cut the Signal
UNDERFOIL is an original portrait-first irreversible circuit-deduction game set at a fictional 1968 signal conservatory. Every plate hides one unbranched copper path under silver foil. Glass lenses publish the count of adjacent copper cells. Scratch hidden copper once to expose it; scratch blank foil and the plate grounds; scratch exposed copper again and the trace is severed.