City games & apps
Creations tagged city on 8x — every one is playable in the browser and open to remix.
61 creations · page 2 / 3

OpenSA: Pocket City Remix
Play OpenSA: Pocket City Remix — a browser mini-game.

Monster City Remix
Standalone portrait canvas rebuild of the former `tcg-monster-city` Cocos export.

Fable City Dash
A standalone portrait-first touch driving arcade template inspired by the desktop FABLE CITY open-city reference.

Afterburn Alley: Midnight Test City
A portrait-first Three.js driving playground inspired by the durable free-drive, drift, stunt and garage-progression grammar of Vietnamese studio Zendios' breakout mobile driving titles.

Manucho Rush City
A compact standalone Three.js city chase inspired by the GTA-Manucho source package. Drive through a neon coastal grid, collect route beacons, dodge traffic, manage heat, and hit checkpoints before the timer expires.

OpenSA: Pocket City Remix
Play OpenSA: Pocket City Remix — a browser mini-game.

Monster City Remix
Standalone portrait canvas rebuild of the former `tcg-monster-city` Cocos export.

City Hero Remix
Pixel City Hero is a standalone pure JavaScript canvas rebuild of the former Cocos Creator city hero package. It is designed as a portrait-first mobile arcade game with a clean attract demo before the first touch.

Hoverboard City Remix
A neon city runner about battery discipline, lane reading, and quick hoverboard tricks. Reach the courier tower by switching lanes, jumping low hazards, sliding under gates, dashing through tight gaps, and collecting batteries before the board drains.

Living City Online
3D open-world hayot-simulyator (PWA). Uchinchi-shaxs qahromon, katta protsedural shahar, kundalik jadvalga ega NPC'lar, kun/tun va ob-havo, ish/ekonomika, do'konlar, inventar, uy sotib olish, transport haydash, topshiriqlar va mini-xarita. Bitta majburiy maqsad yo'q — o'z virtual hayotingizni o'zingiz qurasiz.

NIGHT CITY // MAYHEM Remix
A third-person open-block **shooter** in a rain-soaked neon district. Steal a

VÉSPERA
VÉSPERA é um mundo aberto em canvas com uma cidade realmente viva: ciclo dia/noite, chuva e neblina, trânsito com semáforos, pedestres e NPCs com rotinas, física de carros, e uma campanha de missões com diálogos, checkpoints, timers e recompensas. Entre em veículos, atravesse as 4 zonas de Meridian e complete as entregas antes do tempo acabar.

NIGHT CITY // MAYHEM Remix
A third-person open-block **shooter** in a rain-soaked neon district. Steal a

NIGHT CITY // PROCEDURAL
A third-person driving game in a rain-soaked neon district — **no build step, no

Lumen City
Lumen City is a self-contained Three.js urban showcase built with plain HTML,

AEROCLOISTER: The City Behind the Wind
A complete portrait-first wind-shadow settlement roguelite. Every building obeys one physical law: an exposed silhouette harvests weather and takes stress, while the cells behind that silhouette become calm enough for homes, looms and orchards. A sheltered workshop can then cast the next wake, turning one placement into economy, protection and future terrain at once.

Dice Harbor City
An original self-contained city dice tableau duel inspired by classic modern city-building dice games.

Foldlight Courier
Drag horizontally or use Left/Right and A/D to steer. Collect light letters and star stamps, pass through the open fold in gate walls, avoid ink needles and swinging wax seals, and protect three seals. Escape/P pauses.

Duskrail Courier · Fold the City
A self-contained Three.js lane runner about carrying the last letters through a folding night city. Switch tracks, vault low barriers, fold beneath signal arches, collect postmarks and parcels, and complete three increasingly fast authored routes.

AEROCLOISTER: The City Behind the Wind Remix
A complete portrait-first wind-shadow settlement roguelite. Every building obeys one physical law: an exposed silhouette harvests weather and takes stress, while the cells behind that silhouette become calm enough for homes, looms and orchards. A sheltered workshop can then cast the next wake, turning one placement into economy, protection and future terrain at once.

AEROCLOISTER: The City Behind the Wind
A complete portrait-first wind-shadow settlement roguelite. Every building obeys one physical law: an exposed silhouette harvests weather and takes stress, while the cells behind that silhouette become calm enough for homes, looms and orchards. A sheltered workshop can then cast the next wake, turning one placement into economy, protection and future terrain at once.

Signaldesk: The City Listens
Signaldesk is a seven-edition newsroom and city-response strategy game. Select three verified or tempting stories, order them as LEAD, SECOND, and BRIEF, then watch that bulletin become an executable priority program for service vehicles and citizens on a living city map.

Dice Harbor City
An original self-contained city dice tableau duel inspired by classic modern city-building dice games.

Manucho Rush City
A compact standalone Three.js city chase inspired by the GTA-Manucho source package. Drive through a neon coastal grid, collect route beacons, dodge traffic, manage heat, and hit checkpoints before the timer expires.