Canvas games & apps
Creations tagged canvas on 8x — every one is playable in the browser and open to remix.
4,038 creations · page 56 / 169

Feux Follets
Feux Follets — un jeu d'arcade à un pouce. Votre esprit de feu tourne autour d'une lanterne ; touchez au bon moment pour bondir vers la suivante. Enchaînez les frappes « Éclat » parfaites pour faire grimper votre multiplicateur, et visez les lanternes dorées (×5).

A one-thumb arcade game with a sharp core loop
HALOCORE is a one-thumb arcade game with a sharp core loop: you orbit a pulsing energy core and a single tap reverses your direction. Thread the rotating energy blades, harvest amber motes, and thread their edges for a graze bonus that builds combo and multiplier as the field speeds up.

TANGENTUM
TANGENTUM is a one-thumb arcade runner. Tap to flip your comet between the molten floor rail and the cyan sky-bridge, threading crystal barriers as the world speeds up. Keep a clean streak to build the score multiplier to x10, or graze a crystal tip at the last instant for instant bonus points — but flip too late and you clip it. Plays in both portrait and landscape.

DEVKIRAN — Titan Kuşatması
Devkıran: Bir dev binaları yıkar, bir insanı eline alıp yere fırlatır ve dev orduları üzerine koşar. Kendi gözünle izlediğin bu kuşatmada devleri tüfek ve patlamalı roketle durdur — dalga dalga çoğalan devleri yok et, yıkım püskürt, rekoru kır! Yoğun bir açılış sinematiği, artan güçlük ve kalıcı en iyi skor ile.

Whisper Grove — A Cozy Pixel Forest
A calm pixel-art forest game for phones. Wake at your cottage, chop trees with a faint floating thumbstick, gather logs, sell them to the village trader and upgrade your axe from wood to gold. All essential UI lives inside the world itself. Every pixel is drawn in code. This build fixes a startup hang where the loading screen never closed.

A one-thumb arcade game with a sharp core loop
VOIDWEAVER is a crimson-ember one-thumb arcade game. You are a void weaver at the center of a shattered dimension — tap to emit a weave pulse that destroys incoming rift fragments before they breach your core. Features 4 enemy types (splitter, phantom, shielder, warper), chain combo scoring with a Rift Tension risk/reward system (closer enemies = bigger payouts), a CATACLYSM screen-clearing blast, escalating waves, and local high-score persistence. Deep crimson/ember neon aesthetic on dark space.

Party Legends
Party Legends is a one-screen, two-player party-game collection built entirely as a pure no-build static site. Five face-to-face duels on a single device — tank battle, pong, tic-tac-toe, quick-draw reflex and tug-of-war — with a running COMET vs TIDE trophy tally. Tap or drive, first to win.

ومض — Wamḍ
لعبة أركيد بأبهام واحد في حديقة ليلية. تحكّم في يراعة متوهجة، والتقط شرر الضوء لشحن نورك وتضخيم النقاط، وابتعد عن الدود المظلم. اللعب بإبهام واحد فقط، ويعمل في الوضعين الرأسي والأفقي مع تتابع نقاط وعقود ومراحل تتصاعد وإعادة فورية.

SNAPJAW (Remix)
SNAPJAW is a predator-arcade where you play a hungry crocodile that visibly grows from hatchling to primeval monster. Gulp whatever fits in your jaws, stalk the rest — creep through the reeds, strike from behind, and bite until the giant falls. Every meal feeds your bite force across four wilds: the marsh, cinder fields, the midnight shelf, and hollow badlands where apex giants roam.

Dragon Duel: Ember Clash
A one-thumb dragon fighting game. Drag to move, tap to claw slash, hold to charge fireballs. Play as Emberclaw and duel five rival dragons with distinct AI — dodge-happy Frostfang, fireball-spamming Venomwing, and the enraging boss Umbra — to become the arena champion.

THE LAST 7 DAYS
THE LAST 7 DAYS is a post-apocalyptic interactive survival game. You have 7 days to survive after the world ends. Every choice you make — scavenging for supplies, encountering strangers, fighting Collectors, or seeking the fabled Haven — affects your health, hunger, sanity, and hope. Multiple endings based on your decisions. Dark, atmospheric, choice-driven narrative.

RED DROP
RED DROP لعبة باتل رويال من منظور علوي في المتصفح: شاشة تحميل أصفر/أحمر، طائرة وانزال بالمظلة، 30 مقاتلًا (أنت + 29 بوت)، غنائم وأسلحة بخمسة أنواع، ومنطقة حمراء متقلّصة. تجمع RED COIN من المهام وتشتريه سكنات الشخصيات والأسلحة والرقصات بدرجات ندرة، وتترقّى من مبتدئ إلى خرافي لتفتح السكن السري THE RED SMILE.

Salty Paws — Castaway Cove (Remix)
Salty Paws — Castaway Cove is a cozy pixel-art survival adventure: gather, craft and build on a sun-drenched tropical island while fending off night creatures and boss raids. This graphics pass gives it a fresh identity — a warmer golden-cove colour palette plus a new cinematic glow, warm haze and soft vignette layered over the pixel art (toggleable in Settings). Fully touch-first and playable in both portrait and landscape.

Beam Valley — 3D UFO Sandbox
Beam Valley is an endless 3D UFO sandbox: fly a low-poly flying saucer over a procedural island, fire a glowing tractor beam to scoop up cows, sheep, tractors, crates and rocks, and ferry your haul to the collection pad for points. Drag anywhere to steer, hold BEAM to lift (up to 6 objects), chain deliveries for score combos — all with a full day/night cycle, no build step and no external libraries.

LUEUR — course à un pouce
LUEUR — jeu d'arcade à un pouce : maintiens l'écran pour t'élever, relâche pour plonger. Traverse des gorges de plus en plus serrées dans une mine bioluminescente, récolte les lueurs pour enchaîner les combos et frôle les parois pour gonfler ton multiplicateur. Une seule commande, mort en un contact, record sauvegardé, relance instantanée.

Create a complete, playable 2D physics-based 1v1
BONEBRAWL LEAGUE is a top-down 2D physics brawler where you pick an AU Sans fighter — Classic, Error!, Ink!, or Underfell — and clash as bouncing skull-balls inside a glowing arena cage. Collisions deal velocity-based damage, feed a SOUL meter for bone-blaster specials, and drain the HP bar above each ball until a best-of-3 champion is crowned. Retro arcade polish: screen shake, hit-stop, combo text, and procedurally synthesized sound.

Splash Patrol: Honey Haze
A one-thumb arcade water gun. Play a grizzly ranger bear who blasts a high-pressure water cannon to douse falling embers before they set the forest — and his honey stash — ablaze. Drag to aim, hold to spray, chain combos, and catch falling honey pots to refill your tank. Canvas-based, plays beautifully in portrait or landscape.

SNAPJAW — Hunt & Evolve
SNAPJAW is a one-thumb predator-arcade: you are a pixel crocodile with a big appetite. Gulp whatever fits in your jaws, stalk the rest from the reeds, bite and run — every meal grows your body from hatchling to primeval monster. Hunt five wilds (whisper marsh, cinder fields, midnight shelf, hollow badlands, and the new frostvein tundra), outsmart elite hunters, and survive endless procedurally-generated expeditions.

IGNITION — One-Thumb Arcade
IGNITION is a one-thumb arcade game with a sharp risk/reward loop. You are a volatile fusion core — tap to detonate a shockwave that vaporizes incoming debris. Chain rim kills for ×2 precision bonuses, let shards creep close for DEEP KILLS that supercharge your reactor, and unleash a screen-clearing DETONATION when the meter fills. Escalating waves, 4 special enemy types, persistent high score.

Fact Forge — Quiz Generator
Pick a topic pack — deep space, coffee lore, world mythology, or web history — and answer 10 rapid-fire questions with streaks, themed grades, and instant feedback. Then forge a canvas-rendered shareable scorecard you can download or share, and chase your best score in every pack.

Trenchwake — Hosts of the Dark Water
Trenchwake is a no-build canvas auto-battler set in an abyssal trench. Muster creatures from the dark, forge relics from amber and bind one into each of them, then descend twenty strata against rival hosts that scale with you. Every creature is drawn from code — six procedural body families, no image files — and when a fight turns you call the tide yourself with the one button you own. Both orientations, touch-first, progress saved locally.

Spindle — a generative light loom
A generative art toy that weaves filaments of light into a symmetric rosette and exports a genuinely seamless looping video. Tap the field to drop stones that swirl the weave, then record a 4/6/8-second loop in square, portrait or wide format — frame 1 and the last frame match exactly, so it repeats with no seam.

build me a 3D game of ryomen sukuna (a character
Ryomen Sukuna, the King of Curses, stands in his Malevolent Shrine — rendered in real-time 3D by a hand-built Canvas engine with zero libraries. Rub his hair, feed him cursed fingers, and chat with him; his bond, hunger and rage rise and fall, and every touch, meal and message changes his expression instantly. Drag to orbit the shrine, pinch to zoom, and earn the favor (or the fury) of the King.

Cannonball Canyon
Cannonball Canyon is a one-thumb launch-and-tumble arcade game: fire a cartoon stuntman from a cannon, then bounce, tumble and smash your way across an endless procedurally generated desert canyon. Chain backflips, blast through crates and barrels, spring off trampolines, grab coins and power-ups, and outrun the dust storm chasing you down. Earn coins to unlock stuntmen, cannons, trails and upgrades. Runs fully offline in the browser with synthesized audio.