Campaign games & apps
Creations tagged campaign on 8x — every one is playable in the browser and open to remix.
52 creations · page 2 / 3

One Punch Rush: Pixel Crisis
An unofficial seven-chapter pixel action campaign. Break disaster waves, rescue civilians, defeat screen-filling bosses, and still reach the supermarket sale before it ends.

Banner of the Last Dawn
A pixel-art tactics JRPG: the last banner-company holds a mountain pass through one long night into dawn. 12-battle campaign, 6 classes, height/facing/knockback tactics, and a squad worth fighting for.

CREVASSE
Lead a 1930s alpine rescue team into the blue ice. Plan anchors, manage the rope, and hold when someone slips — eight operations, every soul written into the summit register.

UNDERSTUDY — Opening Night
The stage manager has eloped with the box-office takings, so the cue board is yours. Ten acts across three plays and a gala: call the lights, the thunder, the trapdoor and the followspot on their beat, reading the actors instead of a chart. The stage is lit only by the instruments you have switched on, a diva stretches her silences until the written moment is a lie, and the morning Herald prints a notice assembled from what you actually did. Tuned by eye, judged by the house.

BELLFOUNDRY — A Peal in Twelve
A bell is not one note. It is five partials — hum, prime, tierce, quint, nominal — that must sit in exact ratios, and a founder tunes a casting by shaving metal from the inside wall on a lathe. Cut the lip and the nominal drops hard while the hum barely moves; cut the crown and the reverse happens. Twelve commissions, from a bright treble to a bourdon with a unit and a half of spare wall, and metal only ever comes off: shave too deep and the casting cracks. Tuned by ear under one hanging lamp.

Windworn Duels
Turn-based artillery duels between rival sky-fortress crews on fully destructible floating islands — 14 eccentric weapons, honest wind, sudden-death void, and a 12-battle campaign against escalating AI.

Spice Route
A monsoon-archipelago trading tycoon: plot routes with the wind across 14 painted island ports, haggle in living markets, crew six officers, and restore House Hejy through a five-chapter campaign plus an endless Prosperity mode.

Hotel Nocturne
Schedule staff, séances, repairs and secrets across fourteen nights in a hotel shared by demanding guests and resident ghosts.

Skyloom Dominion
Claim floating hex isles, build wind-dependent logistics, manage unrest and negotiate rival courts through nine dynastic chronicles.

Abyssal Chorus
Navigate eight deep-ocean sectors by sonar while managing noise, oxygen, pressure, vents and listening predators.

Paper Empires
A turn-based territory-conquest strategy game on hand-drawn maps: transparent dice odds, supply lines that starve encircled territory, fair season cards, and three legitimately competent AI generals across a 6-map campaign.

Tin Regiment
An antique tin-toy auto-battler: place your wind-up regiment on a nursery-table grid, wind the key, and watch a deterministic clockwork battle unfold across a 15-battle toybox-shelf campaign.

Clockwork Bakery
Build and debug deterministic conveyor lines with nine machine types across ten theatrical bakery contracts.

Mammoth Caravan
Lead a six-member mammoth herd across eighteen branching migration legs with roles, survival resources, memories, weather and playable encounters.

Pocket Senate
Negotiate promises, draft amendments, spend committee effort, and count every seat through a twelve-week constitutional campaign.

Neon Salvage League
Grapple, swing, reel, boost, and bank orbital wreckage through a nine-heat zero-gravity sports campaign.

Cathedral of Echoes
Sneak through a lightless cathedral using sound waves that reveal the world and alert the listening choir.

Ashline Dispatch
Command firebreaks, crews, water drops, and evacuations across a deterministic living wildfire map.

INNER LEGION
Marshal one body's defenses across a hard winter of infections, seen entirely through a Victorian microscope. Deploy immune cells, steer them with chemotactic strokes, pin antibodies — and teach the body to remember.

Riverstead
A cozy river-valley village-builder economy sim: real supply chains carried by walking villagers along roads, four seasons that reshape the valley, six authored campaign scenarios, and a freeplay valley.

Philosopher's Forge
A mobile-first alchemical slide-merge puzzle where you transmute Salt into the Philosopher's Stone using crucibles, spells, and a 12-trial campaign.

Merge Tower Campaign Remix
A bespoke mobile-first merge tower defense template.

Barbican
You are the master engineer of a medieval siege. Build a counterweight trebuchet from real parts — counterweight mass, arm ratio, sling length, release pin — and every one changes where the stone lands. Loose a ranging shot, read the fall of shot, bracket it in. The wall is a structure, not a health bar: courses, a batter and a rubble core, damaged section by section, so working the low courses is how a breach actually forms. Ten castles, each with a weakness: mine under a tower, roll a belfry, or break their heart and take their surrender before winter closes the roads.

SPOREWRIGHT
A tower defense drawn as a microscopy plate. Culture five families of living colony along the nutrient channels of a petri dish and hold the culture well against strains that split, encyst, armour up and learn to resist whatever killed their kin. Twelve plates, valves, pH drift, contamination and two bosses.