Bell games & apps
Creations tagged bell on 8x — every one is playable in the browser and open to remix.
102 creations · page 2 / 5

Silver Bell Spite Hop
Portrait pixel precision spite platformer.

Abyssal Bell Remix
An offline-first Three.js sonar exploration and spatial-memory game. Hold and release a note to reveal a living bathymetric trench, then steer through what remains in memory. Every echo clarifies the route and teaches a listening predator where the bell is.

Abyssal Bell Remix
An offline-first Three.js sonar exploration and spatial-memory game. Hold and release a note to reveal a living bathymetric trench, then steer through what remains in memory. Every echo clarifies the route and teaches a listening predator where the bell is.

Hyperbolic Disk Bell
A standalone mobile-first visual music instrument about Poincare disk geometry. Touch bends geodesics, pulses spread across the hyperbolic disk, and procedural bell tones follow the curvature.

Pixel Copper Bell Arena
A portrait-first pixel action roguelite. Drag the shrine keeper through a compact arena while three copper bells orbit as auto blades. Defeated spirits generate echo, which powers a stun chime and short dash.

Bell Tower Gear Hop
A portrait-first pixel precision platformer. Ride moving clock gears, dodge spike teeth, collect moon bells, and reach the tower bell to draft a blessing for the next floor.

Eclipse Bell Tactics
A portrait 3x3 tactical defense. Tap a cell to move the bell keeper, let automatic chimes strike nearby shadows, and use Ward or Chime when the eclipse presses the center bell.

Azure Bell Tower Watch
Portrait pixel rhythm-defense game. The first view is an arcade-style attract mode with hidden HUD and touch controls; tapping the screen starts the active watch.

Pixel Silver Bell Courier JRPG
Portrait pixel town JRPG. Walk tile by tile, talk to townsfolk, carry letters and parcels, and ring the silver bell at the tower.

Cobalt Bell Catacomb
A portrait pixel ARPG micro-dungeon. Move by touch, slash bell wraiths, survive waves, and push deeper through a cobalt catacomb.

Pixel Moon Bell Orchard Idle
Portrait-first pixel JRPG idle orchard game. The player runs a moonlit bell-fruit grove, serves buyers with Dew Pick, Bell Prune, and Charm Pack, upgrades grove fixtures, and sends orchard teams along compact harvest routes.

Tesseract Shadow Bell
A compact mathematical visual music instrument. It projects a rotating four-dimensional cube into a luminous two-dimensional shadow while touch gestures fold the lattice and trigger bell-like Web Audio tones.

Honeycomb Bell Apiary
Portrait-first touch puzzle-nurture game. Rotate wax channels in a hexagonal honeycomb so glowing nectar drops can reach pollen cells. Completing the bell recipe hatches guardian bees that patrol the comb and repel honey-thief shadow insects.

Auctoria: The Descending Bell
Auctoria is a portrait-first Dutch-auction timing game. Every lot begins at twelve and continuously descends. Commissioned relics must be claimed below their visible appraisal yet before any of three masked rivals reaches a hidden bid threshold; unnamed lots must pass in complete silence.

LASTSEAT: Every Bell Moves the Crowd
LASTSEAT is a deterministic musical-chairs party survival game. Each public action moves Mara and advances every active Bot one clockwise mark. On the third beat, the Bell assigns every physical chair by circular distance; Mara must land exactly on a published chair to displace one rival.

Tesseract Shadow Bell
A compact mathematical visual music instrument. It projects a rotating four-dimensional cube into a luminous two-dimensional shadow while touch gestures fold the lattice and trigger bell-like Web Audio tones.

Chimehold — Every Bell Changes Gravity
An original portrait-first vector pinball game. Ring West, Crown, and East bells to assemble a storm chord. Every bell changes the table's lateral gravity; once the chord is complete, strike the Storm Bell. Ring three storm chords before losing all three orbs.

Moonforge · The Ninth Bell
An original, self-contained portrait pinball table in pure JavaScript. Hold and release **PLUNGE**, use the two flipper zones, light five lunar phases, strike the central bell, and complete three Moon Locks to release Eclipse Multiball. Arrow keys/A+D and Space are supported on desktop; Z/X nudge the cabinet.

Saffron Bell Catacomb
Portrait-first pixel arena ARPG about a bell monk cutting through shadow masks in an underground saffron shrine.

Glass Bell Spite Climb
Glass Bell Spite Climb is a portrait precision rage climber. Players hold to charge a jump, release to leap between narrow glass platforms, and avoid swinging bell hazards.

Pixel Moon Bell Orchard Idle
Portrait-first pixel JRPG idle orchard game. The player runs a moonlit bell-fruit grove, serves buyers with Dew Pick, Bell Prune, and Charm Pack, upgrades grove fixtures, and sends orchard teams along compact harvest routes.

Magnet Bell Comet
Magnet Bell Comet is a portrait-first physics puzzle arcade game. Players place a limited hand of resonant bell magnets to bend a falling comet through a chamber, avoid stone anvils, collect charge wisps, and land in the lantern gate.

Pixel Bronze Bell Alley TD
A portrait-first pixel tower defense. Raise bronze bell wards and slowing paper seals along a narrow spirit alley before the procession reaches the gate.

Meteor Bell Ricochet
A portrait-first ricochet roguelite. Drag from the launch bell, release to send meteor bells bouncing through star stones, then spend resonance coins on Split Bell and Focus Line upgrades.