Before games & apps
Creations tagged before on 8x — every one is playable in the browser and open to remix.
32 creations · page 2 / 2

Cicada House · Five Minutes Before Summer Ends
A portrait illustrated time-loop AVG. Every action advances one minute from 17:55. Evidence survives the reset; discover the future recording, red thread, and stopped-clock photograph, then decide what the house should remember.

Porcelain Express · The Teacup Runs Before Dawn
An original Three.js lane runner through a miniature moonlit tea railway. Swipe left/right to change rails, swipe up to leap shattered porcelain, and swipe down to bow beneath low tea arches. Carry moon tea 1,600 metres before the glaze shield breaks.

DUMMYSIDE · The Defense Commits Before the Ball.
DUMMYSIDE is an original portrait-first deterministic football tactics game. Each Call asks for one of three off-ball receivers. The offside line is signed immediately; all four defenders commit toward the old carrier; all three off-ball runners execute their printed arrows; only then does the pass travel. Choosing a receiver therefore determines both the destination and which player's next route will be skipped as they become the new carrier.

GLASSMANTLE: Pass the Pattern Before the Beam
A portrait-first, touch-native camouflage exchange puzzle. Five cuttlefish share five conserved skin programs. Every valid pass swaps exactly two linked animals, then the public Survey Ray immediately checks its next perch.

AFTERBLADE · The Enemy Moves Before Return
An original portrait-first deterministic tactics game. A single cast samples one spatial ray twice: the bronze edge crosses it outbound, every surviving shade follows its published intent, and the ivory edge returns through the same cells after the battlefield has changed.

TWINFRAME: Find the Difference Before It Moves
TWINFRAME is a deterministic temporal spot-the-difference game. Archive is the reference scene. Live contains visible anomalies that migrate on published beat cadences. Every lens move advances the same production frame, so observation, route choice and timing are one authoritative system.

STILLRACE: Stop Before the Watcher Turns
STILLRACE is a deterministic three-runner momentum stoplight relay. Selecting a runner is a zero-time planning action. Every Accelerate, Swap, Brake or Coast advances all unfinished runners by their stored Speed and advances the shared signal. Amber is the braking window; any positive Speed on Red returns that runner to the start and spends Nerve.

DUSKWARD: Blood Before Bell
A standalone portrait-first tactics game built around one village and two genuinely different seven-watch campaigns.