
Alex

SKYSEA UNITED · 海空联合
驾驶战机与七种战舰,在海岛城市上空和海面展开联合战斗。靠近友方舰船按1登舰,再按1返回飞机。增强曳光弹、导弹尾焰与电影式爆炸,新增游轮和六类城市车辆。融合 Alex 的 IRONWAKE ARMADA 与 SKYSHIFT SQUADRON,爆炸粒子参考 sylvia 的 STEELWING FRONT: RADAR STORM。

IRONWAKE ARMADA
Four-fleet modern warship action in Sable Sound. Buy corvettes to cruisers with gold, exchange Paean credits, dodge the reefs and cliffs that sink you and the beaches that ground you, revive with an ad or credits, and rank on the shared board.

SKYSHIFT SQUADRON
Four-squadron jet skirmish over Cobalt Reach. A team draft before every round, room-code squads that fly together on Blue, a live arena map, aim-assisted cannon and homing missiles, and a debrief ranked by hits. Gold or Paean credits upgrade the Raptor-9 in the hangar. Remixed from SKYSHIFT ACE.

TIMBERPAW
Lay painted planks across a river so Bodi the beaver bridgewright can walk home. 120 spans across eight stretches of water, each one carved and then proven solvable by an exact-cover solver before it ships. Tap to turn a plank, find the brass hinge on the folded ones, and let Foresight warn you the moment your own moves make a road impossible to close. Remixed from Capybara Causeway Academy: the drag-to-fit bridge puzzle is inherited, while the levels, art, character and every system are new.

Poké Isle: Ultra Classic
The original Poké Isle: Ultra, preserved as it shipped — for trainers who want the classic three-roads expedition exactly as it was: Ultra Rift cave, golden Sky Summit portal, the rebuilding Isle Village, capture cinematics, Rank Brawl and starter gifts. The mainline Poké Isle: Ultra continues with the Village Season update.

SEALBOUND II
SEALBOUND II: a pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Seal 120 beasts across 39 families and evolve them mid-run, then raise them in Kibble Village: train, boost, learn moves, equip charms, wear skins, bond. The village is the lobby - no room codes: chop, mine, trade, gift seal cards and duel other players' parties. Publish your Sealbinder card to the Hall, compare records, climb five leaderboards, and take expeditions into the Sunken Tidepool and Frostvault with floor mutators, weekly quests, 71 achievements and titles.

WARDENHOLD
A pixel dungeon roguelite and creature-collecting chronicle. Wardenhold is a frontier town built over the mouth of the Hollow: dive its floors with a party of three bound beasts, seal wild creatures in rift spaces, then raise them back in town. Merge two of a kind to star up (1 to 5 stars), fuse pairs into rarer forms, train, boost and equip charms; weapon lines and charms star up the same way. Hunt Rift Lords through the Rift Gate, harvest and trade in the market, meet other Sealbinders in the tavern and duel their parties in the arena. Dragons, fey, undead and fiends await.

SKYSHIFT ACE
Chase-cam fighter flight through a dusk megacity. Tap-cycle CLIMB/DIVE altitude shifting (tap to move, tap to hold, tap to return), hold-to-fire cannons, sky-bridges and Warden gunship gates, plus a hangar where Alloy or Paean credits upgrade engine, cannon, feed and armor. Cloud save and shared rankings on Paean. Remixed from CRIMSON VECTOR.

STARLANE
An open-galaxy space sandbox built for touch. Start deep in debt with one small ship, then fly with real inertia between fifty-plus star systems: trade cargo, take jobs, hunt bounties, board and capture disabled ships, refit at outfitters, hire escorts and grow a fleet. A three-act campaign pulls you into a frontier war and out toward the Veil, and an endless procedural Outer Dark waits beyond the charted lanes. Everything is drawn in code: vector hulls, procedural planets, synthesized sound.

SMASH PARK
Badminton, tennis and table tennis in a sunny toy-scale sports park. One-thumb swipe timing: aim with direction, power with speed, curve with a bent swipe, hold-and-flick to smash. Nail PERFECT contacts to fill Flow and unleash each athlete's signature shot. Eight chunky athletes, forty pieces of locker gear, three PVE tours with bosses, endurance and target drills, badges, world rankings, cloud save, and a social Clubhouse where you show off gear and trade emotes. Touch-first 3D.

SEALBOUND
A pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Buy seal cards in the village, brave twenty floors, and when a chapter boss falls a rift may open into its own Beast Space: weaken the wild beasts that haunt that boss's lore and seal them. Beasts fight on their own, level up, come in gear series (gold-blade shiba, frostfire shiba...) and fill a codex. Show off your party in the multiplayer plaza.

Jetpack Rush
Race rival robots through an ever-darkening cave. Upgrade your jetpack and zap hunters with the electric pen.

TurboKart Rally
Mario-Kart-style mesa racer remixed from Pocketkart: round wheels, catch-up missiles & turbo for the back of the pack, a garage of drivers, bodies and wheels to unlock with coins, plus Paean IAP coin packs and rewarded ads.

STEELFALL
Third-person mecha combat in a fog-drowned refinery. Watch the attract demo, then unlock and upgrade seven code-built frames in the hangar - from a mass-produced scout to a winged interceptor and a hover bruiser. Boost jets, beam rifles, homing missile swarms, hostile machine packs, dynamic weather, standable rooftops, persistent progression. Desktop and touch.

TINY GT
Diecast-scale racing on seven real circuits — Monza, Suzuka, Spa, Silverstone, Nürburgring, COTA and Interlagos, rebuilt as tabletop miniatures from survey data of the actual tracks. Twelve toy machines lofted entirely from code — 911, GT40, F40, SLR, Chiron homages, a stainless cyber-pickup, a stately SUV. Earn race winnings to unlock cars, paints and circuits, tune them GT-style (engine, tires, brakes, suspension, nitro, weight), buy premium collectibles, and climb per-circuit world lap-record leaderboards with cloud save. Nitro, drifts, crash damage, MIDI soundtrack. Touch-first.

Cloudbreak
First-person cockpit flying. Take off from a bush strip, pick your way through thunderstorm cells — punch through one and it pays a risk bonus, but lightning will chew through your airframe — then line up and grease the landing. Every clean arrival pays: upgrade the airframe, cabin and engine, work up from a four-seat cub to a wide-body or a private jet, and lease out spare hulls once you max the fleet. Type any number into CO-OP and everyone with the same code flies the same sky in formation. Global top-ten by completed flights, plus a local board offline. EN/中文.

Canopy Bandit
Endless 3D runner high above a mangrove bog: steal the gorilla's banana and run. Swipe to leap, somersault and swing on vines across gaps in the canopy walkway. Apples give a speed surge, grapes a higher leap, and a clean banana streak builds a score multiplier up to x4. Fall once and you can continue from where you dropped — watch a rewarded ad or spend credits. Global leaderboard in the Paean app, local top-ten offline. Four biomes with authored set pieces, EN/中文. Remixed from Monkey Rush.

Monkey Rush
Endless 3D jungle runner: a cheeky monkey steals the gorilla's bananas and runs for it. Swipe to jump, slide and turn. Three biomes, arcade attract mode, mobile-first.

Pit Fiend: Overtime
A vertical pixel rage platformer with 250 trap-heavy levels, solo/duo play, chained surprise traps, arcade demo mode, MIDI music, and taunting voice lines.

MINNOWED
A pixel endless prey-survival. You were the ocean's giant - one blue bolt shrank you to a mote, and every dive replays that fall. Eating never grows you back: dodge everything with teeth, chain morsels into combos, and BOLT away when jaws close. Hunters tire, wobble and give up if you break their line. Six regions cycle past - kelp cathedral, sunken fleet, scalding vents, jellyfish veil, ice roof, lantern trench - with hazards, rare relics, 8 creatures, 40 skins, 20 feats, daily ranks and a shared sea.

Scrapling — The Castaway Isle
Scrapling — The Castaway Isle. A robot washes ashore: gather, trade, raise a companion, upgrade at the peak altar, tame the sea, best the Ruku unit and purify the poison tide. Vector-skeleton pipeline, zero external assets.

OTTERMOB — Lion City Romp
Lead a whole otter family as one squad through Singapore's canals. Numbers decide everything: one otter never dares a crocodile, nine can evict it. Rumble rival romps in comic dust-cloud brawls, march single-file across roads while traffic yields, charm citizens into photos, and weigh gangster muscle against city reputation. Clear a district and your grown pups stay behind as a branch family sending fish home, while you start small again one town further out. Meet other players on THE SANDBAR to wave and share a catch. Endless towns, wildlife, apex beasts, bandana skins.

SNAPJAW
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not - strike from behind, bite and run until the giant falls. Every meal grows your body from hatchling to primeval monster. Clear four wilds, then sail into ENDLESS EXPEDITIONS: procedural islands with frost fens, coral shoals and salt flats, scaling elites, and 37 species for your bestiary. Storms, quakes and eruptions sweep the wilds. Meet other hunters online and collect croc skins.

FOXBURROW
A cozy pixel stealth-tycoon: dig secret tunnels under the river, pop up inside guarded farms, snatch crops past vision cones, warp home through the roots, and let your web-shop auto-sell the haul. Now with a full homestead: step INSIDE the den tree - sleep through dangerous nights (owls and shade wolves hunt after dusk), cook breakfast buffs, furnish every corner, and play DEN DIGGER on your FOXPUTER. Hunt relics in the endless Rootways delve, trade them with other foxes in the shared Glade Market, and dress your fox in skins and outfits.