Games1 remixes

Hollow Star

A LiDAR horror game in WebGL2 — the world exists only as the point cloud your scanner paints. Descend a dying star's shaft: walls answer violet-magenta, sigils gold, and the hunter stalking the maze answers crimson red. Cinematic slow-motion dread, film grain, and a heartbeat that tracks the Warden. Mobile-first, touch controls, zero assets.

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Echoscan — Hollow Depths

A LiDAR horror game in WebGL2 where the world exists only as the point cloud your scanner paints. Scan to see, but every sweep is sound — the Warden hears you and hunts by it. Descend, activate the five sigils, and reach the lift before the red glow closes in. Zero assets, mobile-first, one-hand touch controls, 60fps raycast point cloud.

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Echoscan — Hollow Depths

A browser LiDAR horror game where the world exists only as the point cloud your scanner paints. Walls answer teal, sigils glow gold — and the Warden that stalks the maze returns red, leaving lingering red silhouettes where it used to stand. Every sweep of the scanner is sound and it hears them all; reach the lift before it finds you.

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Echoscan — Hollow Depths

A first-person LiDAR horror game for the browser. The world is pure darkness until your scanner paints it as a point cloud — walls answer teal, sigils gold, and the Warden that stalks the maze answers red. Activate the five sigils and reach the lift before it hears you.

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