
Spirit Clash
A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.
دوئلِ زمان: جاودانِ هخامنشی با نیزه و سپرِ حصیری در برابر سربازِ امروزِ ایران با یونیفرمِ میدانی، کلاهکِ بالستیک، تفنگِ سرنیزهدار و سپرِ ضدشورش. میدان با شکافِ نور به دو نیمهٔ باستانی و امروزی تقسیم شده؛ سه دور، دفاعِ بههنگام و خشمِ جاودان.

A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.

Ficcions Battlegrounds — juego de pelea 2D con 11 luchadores de poderes exagerados. Free For All (hasta 6), 1v1, 2v2, 3v3, Arcade y Training, 7 escenarios animados, transformaciones, ultimates y diálogos únicos por personaje. Build de arranque reforzado.

A Mölkky duel on a midsummer lakeside lawn against ten woodland rivals, from the Lemming to the Brown Bear. Pull back and let go to throw the birch stick at twelve numbered pins: one pin scores its number, more score how many fell, and you need exactly 50. Whoever knocks pins down stands them back up, anywhere within a stride, so hide the number your rival needs behind another pin.

Crokinole by the stove against ten woodland players, from the Chipmunk to the Old Beaver. Slide your disc along the shooting line, pull back and let go to flick. Six discs each a round: hit theirs when they have one down, sink the middle hole for twenty, first to 50. The twist: the rings are pots, shared by every disc lying in them. Alone in the 15 you take all 24; slide in beside their disc and you halve their take.

Bridge the lotus pond with lily pads before your rival links its banks. Every pad you drop sends out a ripple that pushes the rival's touching pads one spot away, unless something is behind them. Ten rivals.

Table shuffleboard in a lamplit tavern against ten regulars, from the Field Mouse to the Old Bear. Pull back and let go to slide a weight down the powdered maple; four each a frame, and only the side with the furthest weight scores. First to 15. The twist: weights that hit swap owners, so a soft tap on their best weight makes it yours, and the weight you tapped it with becomes theirs.