FULLSCREEN ULTRAKILL
A full 3D first-person arena shooter built on a hand-written WebGL engine (no libraries, no build step). Twin-stick touch controls with a real jump button, six weapons, six enemy archetypes, and an ULTRAKILL-style meter that climbs from D to ULTRAKILL as you chain kills — dash through enemy fire to parry it back, and heal by dealing damage. Endless escalating waves, full mouse-and-keyboard support on desktop.





