Open-world games & apps
Creations tagged open-world on 8x — every one is playable in the browser and open to remix.
182 creations · page 8 / 8

CITY LEGENDS
An original open-world crime sandbox running entirely in the browser on a custom WebGL2 engine (no external libraries). Walk, drive, boat and fly your way across a procedurally generated grid city with a day/night cycle, dynamic weather, live traffic, pedestrians, a police wanted system, shops, safe houses and a 10-mission campaign — all with original characters, districts and vehicles.

Quebrada City
Quebrada City é um jogo de ação top-down onde você domina a rua: enfrenta criminosos que circulam pela cidade, recruta parceiros pra montar sua própria gangue e cumpre 8 missões misturando guerra e futebol. Entre uma briga e outra, dá pra rachar uma pelada contra o time da Zona Norte no mini-jogo de bola. Funciona no celular (toque, retrato e paisagem) e salva o progresso.

Shadow City: Rise
Shadow City: Rise is an offline 3D third-person action game with a cinematic 8-mission story mode. Play Ayan returning to a neon-soaked city to find his missing brother, mixing melee combat, stealth, and arcade vehicle chases across a procedural open city with a full day/night cycle and dynamic weather. Touch-first and tuned to stay smooth on mid-range Android phones.

WILDREACH
WILDREACH is an open voxel wilderness RPG you play right in the browser: fight, roam and delve a living world of fourteen biomes with momentum combat, seven weapon kits (sword, axe, hammer, dagger, bow, fire staff, sceptre), dodge rolls, directional blocking, gliding and wall-climbing. Create a hero in Hearthfield, level a skill tree, craft gear, clear dungeons that end in boss floors through a 15-minute day and six weathers — then share one seeded world with friends via Paean rooms.

ZONE RIDER — Moto Royale
Open-world top-down motorcycle battle royale: ride a dirt bike, loot crates, and outlast 19 AI riders inside a shrinking ring. Arcade drift physics, auto-aiming weapons, nitro boost, a live sector minimap, and one-thumb touch controls on mobile with keyboard support on desktop.

Pakistan Rider 5D — Open World Bike Game
Pakistan Rider 5D is a 3D open-world motorcycle game set in a Pakistan-inspired country: ride through a modern city, ring motorway, desert dunes, river bridge and K2-style mountains with a full day/night cycle and dynamic rain, fog and thunderstorms. 30+ bikes, paint + performance upgrades, AI traffic (cars, buses, trucks, tractors, rickshaws), pedestrians, police chases, and 5 modes: Free Ride, Delivery, Time Trial, Stunt Arena and Police Chase. Includes a complete Unity/C# Android port with APK build automation.

Neon Harbor — 3D Open World Driving
Neon Harbor is a stylized 3D open-world city you explore on foot, by car, or by motorcycle. Hop into any parked vehicle, weave through living NPCs and traffic, and take on seven missions — courier runs, taxi fares and ring rallies — with money and progress saved, all under a full day/night cycle. Built with a hand-written WebGL engine: no libraries, runs offline.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

A MINI GTA 6
PALMVICE is a mini open-world neon sandbox. Jack any car you can reach, run paid deliveries, commit petty crimes and outrun a rising wanted level with police cruisers on your tail — across a procedurally generated Vice-style city with real traffic, pedestrians, a fully lit day/night cycle and a live minimap. Touch-first with a virtual stick and two buttons; keyboard is optional.

PUERTO VEGA — Secuencia Cinemática
PUERTO VEGA es una secuencia cinemática interactiva inspirada en los intros de los juegos de mundo abierto: un mosaico de paneles que reconstruye la ciudad mientras avanza la barra de carga, tres protagonistas presentados en fichas, un HUD con timecode y tipografía de póster. Todo dibujado en canvas con banda sonora original sintetizada y sin paso de build.

VIOLET CITY — Open World
VIOLET CITY is a golden-hour, GTA VI / Vice City-style 3D open-world crime sandbox in the browser — drive cars, shoot guns, rob the neon shops and chase cash duffels across a sun-drenched Leonida coast. This pass dials up realism: a lifelike crowd with varied builds, hair, hands and shoes who panic and flee when they hear gunfire or stop to take phone calls, plus sharper contact shadows. Full Arabic (RTL) interface and hand-tuned controls (aim assist, auto-fire, sensitivity, left-handed and large-button modes).

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, staff — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, across a day/night cycle and six kinds of weather — then craft, level a skill tree, and share one seeded world with friends.

MIDNIGHT GRID
An open-world neon-noir driving game in the browser: roam a procedurally built city, roll into glowing job markers to take courier and getaway missions, deliver cargo under the clock, and shake police heat before you get busted — all rendered by a from-scratch WebGL 3D engine with day-night neon lighting, real shadows-free lit buildings, a chase camera and a live minimap.

an open world fighting game against zombies in r
FIMBULVETR is an open-world Norse action game: hunt draugr (nordic zombies) across a procedurally generated Fimbulwinter Midgard, cleanse glowing runestones, and gather the Rúns of the gods as escalating hordes and crowned Jarl bosses close in. Built as pure HTML5 canvas with authored pixel-art sprites and a zero-asset WebAudio synth — no build step, 60fps, playable one-thumb on touch or with WASD+J/Shift on desktop.