Last games & apps
Creations tagged last on 8x — every one is playable in the browser and open to remix.
112 creations · page 4 / 5

Tideglass Salvager · Below the Last Lighthouse
A self-contained portrait pixel-art tidebreaker. Drag the salvager skiff, release the tideglass, read shifting currents, chain coral impacts, crack two-hit brass relics, and restore three drowned beacons.

Vesperaria: The Last Encore Remix
A self-contained portrait-first marble-chain shooter staged as a celestial opera. Enamel roles travel continuously along a 1,464-unit gilt score toward the porcelain Silence Gate. Tap a role to fire the current cue into the procession; three or more touching roles of one family leave the rail, and matching ends can clear again when a wound closes.

Last Train to Ardea
An original portrait-first illustrated AVG puzzle. Five witnesses ride through a rain-dark night toward a city erased from every timetable. Their accounts are not fixed dialogue branches: each memory becomes clear or borrowed according to the passenger's physical relation to the other four seats. Drag portraits—or tap two witnesses—to rearrange the carriage, satisfy all five relational clues, and seal each shared version before the remaining train jolts expire.

IRONWARD: The Tail Clears Last
IRONWARD is a standalone fine-pixel linked-train signal puzzle. It remixes the locomotives, linked carts, detector signals and loader/unloader fantasy associated with Minecraft's Railcraft ecosystem into one deterministic dispatch law: a signal aspect is broadcast to every listening head at once, but a consist owns every block touched by its tail until the final cart has completely cleared it.

Chronoglass Last Stand
An original portrait time-loop tower-defense game. Replay one exact 40-key siege

Rainledger · Last Train at Dawn
A mobile-first illustrated AVG mystery. Question three impossible passengers, record their contradictions, and choose which memory receives the final ticket before dawn.

LAST ICE AT RIMECOURT
A standalone, touch-first Three.js arena chronicle inspired by the evergreen Spleef ruleset. Break rival footing across three real destructible floors, use snowball knockback, spend a last-floor rescue hook, choose one of three disciplines, draft persistent upgrades, and survive seven authored courts with accelerating Sudden Thaw.

THE LAST KITE
An original no-build tactile disassembly puzzle about releasing three ceremonial wind engines.

Brass Hive — The Last Pollination
A portrait-first incremental pollination game rendered entirely with Canvas 2D and plain JavaScript. Dispatch workers, awaken five conservatory gardens, improve the hive, and restore the Golden Swarm.

THE LAST KITE Remix
An original no-build tactile disassembly puzzle about releasing three ceremonial wind engines.

THE LAST KITE Remix
An original no-build tactile disassembly puzzle about releasing three ceremonial wind engines.

Driftdeck — Last Buoy Club
An original standalone Three.js arena brawler with 120 floating bouts, four rigs and persistent harbor upgrades.

TOLLKEEPER · The Last Bell Below
An original portrait-first pixel-art ritual-parry boss rush. The Tollkeeper reads three descending funeral chains, answers solid blood rites at the iron line, refuses deceptive hollow rites, and breaks twelve dead choirs before the last ward fails.

Moonquay · Last Cast Before the Tide Turns
A portrait-first Three.js fishing duel built as a no-build, standalone web game. Hold and release to cast; hold to reel; release before the line snaps. Catch five distinct shadows across three nights and land Moonjaw before dawn.

Pocket Orrery — Merge the Last Sun
A portrait-first celestial physics-merge game. Cast miniature worlds into a brass vessel; equal worlds combine through eleven evolutionary tiers from Spark to the Last Sun.

The Last Furnace Remix
A **winter survival-management** game (Frostpunk / Whiteout Survival "eternal

LAST TIDE Remix
A cel-shaded battle royale on a generated archipelago. Twenty drop from a plane,

WHITEOUT · Last Descent
An original, mobile-first Three.js alpine speed game. Serve the directory with any static HTTP server and open `index.html`; no install or build step is required.

Emberrail Supper Club: Last Service Remix
An original, offline-first container-sorting puzzle aboard an Art Deco midnight dining train. Lift only the exposed skewer from each layered plate, place it on a limited charcoal brazier, and serve trios of identical ingredients. Mixed braziers can be repaired by transferring their top skewer, but every correction consumes the service's move reserve.

Last Seat Home Remix
A touch-first night-train seating puzzle. Slide carriage seats along their brass rails, align each colored pin with its reservation, and preserve a walkable aisle from the door so every traveler can board.

Sablefoil: The Last Salon
A portrait-first geometric fencing drama rendered as an articulated vector shadow-puppet theatre. The player directly aims a physical foil segment, intersects forecast attack lines, and ripostes through six authored salons.

The Last Weather Station
An original illustrated mystery AVG. Investigate Morrow-9, record three verifiable anomalies, manage trust with radio engineer Iven Rook, and choose what to transmit when an impossible storm answers its own forecast.

Aislewatch: The Last Open Market
Aislewatch is a seven-shift spatial retail roguelite. Every fixture permanently changes one shared floor: customers must reach stock and tills during OPEN, then intruders use those same aisles to steal the highest-value reachable goods during CLOSE.

The Last Furnace Remix
A **winter survival-management** game (Frostpunk / Whiteout Survival "eternal