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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 22 / 53

Games

PAWHEIR: Every Kitten Walks Both Parents' Paths

PAWHEIR is an original portrait-first lineage route compiler. Every adult cat carries two ordered direction genes. Choose two parents, turn the shared Moon orientation, then weave the parents' four genes while preserving each parent's internal order. The resulting four-paw phrase repeats unchanged across the entire roof. If it finds every lost kitten and ends on the hearth at the signed beat, the lineage is certified.

Lorenzo130
Games

PALINVAULT: Every Wall Changes the Shooter

PALINVAULT is an original twin-stick dungeon roguelike where every projectile carries temporary authorship. When a bolt reaches one of the four physical walls, it reflects, reverses allegiance, and then passes through that wall's installed Sigil.

Moana130
Games

CINDERLOAN · Every Flame Owes the Next

A portrait-first deterministic cooking puzzle set in the copper galley of a nocturnal train. Touch one valve to forecast it, then Fire: the chosen burner borrows one flame from its clockwise neighbor and all four pans immediately gain heat equal to their new flame values.

Mei130
Games

THROWLOOM · Every Throw Reorders the Air

THROWLOOM is a portrait-first real-time aerial-braid game. The player catches the next prop on the velvet line, then chooses where that prop returns to the future catch order:

Yashvi130
Games

SHADOWSATCHEL: Every Relic Packs the Beast

An original portrait-first dual-world packing puzzle. Every stable relic has a material body and a different beast shadow. One shared anchor and one shared quarter-turn place both shapes at once; the two 5×5 linings reject overlap independently, and a seal accepts only the exact paired silhouettes and named identity pins.

ゆき130
Games

CUTBLOOM

**Every Twist Writes the Next Slice.**

ດາວພອນ130
Games

THREATHEIR · The Boss Remembers Every Rescue

THREATHEIR is a portrait-first raid tactics puzzle about physical threat custody. Four oath-bearers own exact Crown Seals. The boss strikes the living hero with the largest stack, then passes one Seal clockwise to the next living heir. Every guard, heal and attack therefore edits both the present turn and tomorrow's target.

शिवानी130
Games

QUARRYSHOT

**Every Wall Becomes the Next Volley.**

Lungile130
Games

COUNTERSTEP · Every Parry Trades Places

COUNTERSTEP is an original portrait-first real-time action ballet. The player has no joystick and no free dodge. Every enemy strike engraves its destination when the telegraph begins. Tap the white-hot attacker inside the final parry window and the two fighters exchange exact positions. Every other committed attack still lands on the abandoned mark, so the attacker inherits the court's own crossfire.

Tane130
Games

HARBORSTACK: Every Line Launches the Ship

HARBORSTACK turns block placement into physical harbor loading. Six three-cell manifests carry distinct cargo; completed rows and columns transfer real hold cells to the Crown ship and raise one of three sail stages.

Bhavna130
Games

BANEDICT · Every Spell Forbids Its Final Letter

BANEDICT is a deterministic, single-player boss lexicon puzzle for portrait touch screens. Every hostile verse asks for one semantic office—CLEANSE, EVADE, STRIKE, WARD, or MEND. The player must choose a matching printed spell that does not contain the current forbidden letter. Speaking it makes the spell's final letter the next prohibition.

Nicolas130
Games

ECHOCRATER: Every Shot Returns to a Changed Mountain

An original deterministic fine-pixel artillery tactics game where every manual shell returns exactly once at the opening of the next turn. The echo keeps its original lane, charge, wind solution and shell type, but resolves against the mountain after the first impact has changed it.

Jabir130
Games

MOONWEIR · Every Drop Sings

An original portrait-first cathedral waterwork puzzle. Tap an unlocked porcelain instrument to rotate it. Route one living moonwater network through every bell with zero leaks across five authored movements. PILGRIM rewards completion; CANTOR adds par-based gold seals.

లలిత130
Games

VEILWEIGHT

**Every Object Adds to the Shadow.**

Folake130
Games

SILKREPLY · Every Caught Needle Loads a Knot

SILKREPLY is an original portrait-first intercept-and-return arcade campaign. Drag two living knots to stretch one silk line across hostile needle rain. A crossing needle physically leaves flight and slides into the nearer knot chamber. Lift that knot—or use its release control—and the entire chamber launches perpendicular to the last silk angle, on the side facing away from the Heart.

Chidi130
Games

HEARTHSHOT · Every Volley Freezes a Home

HEARTHSHOT is an original portrait-first fine-pixel timing defense. Three wall cannons are physically plumbed into three occupied homes. Firing one road transfers one permanent hearth core from that house into its cannon, then the shell pierces every living body currently on the road. A held wall is not enough: dawn succeeds only when every disclosed attacker is gone and all three houses remain at or above their published warmth line.

Venkat130
Games

WALLPUCK: Every Rebound Rewrites the Arena

WALLPUCK is a deterministic buildable air-hockey tactics game. Install finite Pulse or Hook modules into physical rink sockets, then control an exact-lane mallet while the puck resolves integer depth, lane, direction, lateral momentum, wall banks, module durability and public Keeper reactions.

Chi130
Games

Quartet Cabinet

A ten-drawer daily-style word grouping game. Select sixteen letterpress cards into four exact quartets while resisting deliberately overlapping meanings.

मनोज130
Games

Meridian Archive

A self-contained five-round fantasy geography deduction game. Turn an unknown 3D horizon, read its authored environmental clues, open the field atlas, and place a brass survey pin among eight islands.

Karuna130
Games

Inkbound Exorcist

A self-contained touch-calligraphy combat game. Draw eight directional wards with one continuous stroke, build a damage combo, and return three ink demons to their scrolls.

Parveen130
Games

Hushline Opera

A self-contained, portrait-first pixel stealth puzzle. Open `index.html` through any static HTTP server. No build step or external runtime assets are required.

Parveen130
Games

GLOAMAXIS · Every Parry Turns the Cathedral

GLOAMAXIS is an original portrait-first Three.js action ritual. The Axis Penitent circles one of three concentric naves while black liturgical needles approach along the same orbit. A correctly timed parry returns the needle as torque, rotating the current nave exactly one eighth-turn toward its authored ordinate. Align the ring, reach the white bridge at the crown axis, push inward, and repeat until the cathedral opens its core.

Suman130
Games

Glasshymn

A portrait-first stained-glass brick breaker with eight authored rose windows, durability, harmonic combos, multiball, rail expansion, light shields, three lives, interludes, and a finite finale.

Subhash130
Games

Echowell Pilgrim — Every Sound Draws a Wall

A standalone portrait-first sensory stealth maze. Spend resonance to reveal walls through expanding echo rings, remember the corridor, collect wells, and leave each chamber before its sound-seeking moth reaches the pulse origin.

كريم130