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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 20 / 53

Games

Cloisonné Flight

A portrait-first, standalone tap-to-blast rescue puzzle. Tap connected enamels, fire Rosettes from groups of five, create Phoenix Seals from groups of eight, and crack adjacent copper cages before moves run out.

Camilo130
Games

Belltrench

A premium stylized Three.js salvage flight through three submerged cathedral trenches. Steer the brass bathyscaphe in two axes, pulse sonar, recover three Memory Bells per dive, use Air Pearls, avoid three hazard families, and reach each echo gate before oxygen or hull integrity reaches zero.

Thanh130
Games

Perchward — Every Song Finds a Target

A portrait-first illustrated tower defense game. Place three species of watchbird across eight perches, upgrade their calls, preserve the Migration Roost and defeat the Empress Moth across five complete flights.

Isabela130
Games

DREGHOOK — Every Catch Makes the Deep Heavier

DREGHOOK is a portrait-first, true-pixel salvage descent built with plain JavaScript and one `240×426` Canvas. A hook sinks continuously through five haunted soundings. Steering is simple; custody is not. Every attached relic adds physical load, softens lateral control, slows the winch and pushes cable strain toward a visible parting threshold. Hold **REEL** to climb, release to descend, and decide when the line has earned its return.

Melati130
Games

COVENGLASS — Every Shelf Joins the Hunt

A portrait-first living-apothecary auto-battler. Arrange a 4 × 4 cabinet of Ember, Frost, and Verdure bottles; matching orthogonal neighbors amplify one another and clusters of three become covens. Seal the cabinet to resolve deterministic exchanges against twelve named creatures across three storm-road chapters.

Nandini130
Games

Cinderledger — Every Card Burns Twice

A portrait-first woodcut roguelike deck duel. Every card begins on its Ink face, returns stronger on its Ember face, then exhausts when played again. Cross three linked trials without letting the Scrivener's heartwood reach zero.

அன்பு130
Games

Brineletter — Every Catch Carries a Message

An original portrait-first woodblock fishing game. Guide a postal lure through five seas, hook five distinct messenger fish, and manage line tension to return their lost letters to shore.

Yash130
Games

MOURNBLOOM · Every Bouquet Buries a Different Ghost

A complete portrait-first dark pixel funeral-florist puzzle. Arrange five unique occult flowers around a mourning ring. Their position and neighbors alter **Hush**, **Memory**, **Oath**, and **Thorns**, so each of six named ghosts requires a different bouquet.

Rizwan130
Games

CONTOURIUM · Every Line Raises the Land

A self-contained portrait-first topographic registration puzzle. Align three translucent survey films by translation and fifteen-degree rotation, register their benchmarks, then watch the completed plate rise into a relief map and survive its weather test.

ゆき130
Games

Nightjar Typefoundry Remix

A portrait-first letterpress word-building roguelite. Draw through adjacent movable type, print dictionary-validated words, meet three edition targets, and choose foundry tools between editions.

Yusra130
Games

Chrysalis Court · Every Match Awakens a Wing

A self-contained Art Nouveau match-3 campaign for mobile and desktop browsers. Swap adjacent stained-glass butterfly wings, trigger cascades and line/prism powers, release the bound court, and defeat the Glass Empress across three acts.

Rafael130
Games

Tidemark Lexicon · Every Word Turns the Weather

A portrait-first word-path game presented as a brass letterpress weather instrument. Drag through adjacent type without repeating a tile, set valid English words, and gain enough pressure to rewrite Gale, Frost, and Eclipse.

Esha130
Games

Moonrake Links · Every Stroke Rewrites the Garden

A portrait-first six-hole miniature-golf game staged in a moonlit porcelain garden. Pull backward from the ball and release. Banking shots awaken lanterns that open gates and rewrite each hole.

Cahya130
Games

Glassline Dispatch · Every Parcel Finds a Platform

An original axis-sliding postal puzzle combining block-jam immediacy with Sokoban-like move ordering. Dispatch every two-cell parcel carriage through its matching color platform in six hand-authored night shifts.

Umar130
Games

Bellflower Nocturne

A complete four-lane portrait rhythm game. Tap notes on the gold wire, hold stemmed notes, build combo and accuracy, and illuminate every sleeping window through three progressively faster nocturnes.

Lars130
Games

RIVETRUSH: Every Trick Lays the Next Rail.

RIVETRUSH is an original portrait-first fine-pixel stunt-train score-attack puzzle. The train never rides a prewritten course: each accepted Barrel Roll, Kickflip or Tail Grind resolves an airborne attitude against the live rail and crosswind, then forges a separate stable Left, Level or Right rail beneath the next gap.

Tunde130
Games

GLASSDEBT: Every Blow Comes Back Down

An original portrait-first three-lane destruction tactics game. Every pane Mica

Imran130
Games

COWRIEKEEP · Every Shell Fires Where It Lands

A standalone deterministic sowing-artillery tower defense. Lift every stable

Mariama130
Games

PHASEKEEP · Every Body Changes the Road

PHASEKEEP is a standalone portrait-first thermal sorting tower defense. Every invader has one stable identity and an integer heat from 0 to 8. Solid bodies use the riveted rail, liquid bodies use the glass gutter, and vapor bodies use the copper flue. An Ember Inductor or Rime Condenser transfers heat without causing damage; the body immediately takes its next road from the phase produced by that transfer.

নাদিয়া130
Games1

SNAGWALL: Every Gate Keeps One Piece.

SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

Aziz130
Games

SAGSNATCH: Every Prize Bends the Way Home Remix

A portrait-first, seven-gallery route puzzle about a stitched hotel service sleeve. The outward route is taut; the stolen prize adds weight, so every unsupported span sags on the way home. A path that looks safe can chime glass, cross a sun sensor, enter an attendant's sightline, overload a porcelain ring, or exhaust the reel only after the grab.

Sibusiso130
Games

Palindromium: The Last Number Press Remix

A self-contained, portrait-first Number Match / Take Ten elimination game staged as a midnight brass letterpress. Pair two live number sorts when they are equal or total ten and their cells are adjacent, diagonally adjacent, vertically open, or joined by an entirely empty reading run. When no legal pair remains, one faithful press pull prints a stable echo of every survivor after the last live sort.

Dara130
Games

REELFALL: Every Miss Joins the March

An original deterministic occult reel tactics game. Three fixed, fully public reels never spin by chance. Each turn the player nudges exactly one reel by one plate and settles the center line immediately.

Kärt130
Games

SCARCOURT: Every Captured Piece Keeps Attacking

An original portrait-first chess-tactics roguelike. The Crown moves one adjacent square per turn. Capturing a living Court piece does not erase it: the execution square becomes a permanent neutral **Scar** that attacks by the captured body's native geometry after every enemy march. Marshal Scars strike orthogonal files, Cantors strike diagonals, Bailiffs make hooked leaps, Notaries strike adjacent files, and the final Sovereign addresses every straight and diagonal file. Scars kill either side and can execute the Crown that authored them.

Putu130
Every games & apps – play free & remix – page 20 · 8x.gg