Ironoath — Three Kingdoms of Steel
Ironoath is a twelve-minute survival roguelike set in a steel-plated Three Kingdoms. Auto-cast arts, sworn generals and worn gear redraw your hero each run as you clear grounds, hunt elites and ring warlord crowns — then climb the Square leaderboard. Runs entirely on a hand-built vector-skeleton pipeline with zero external assets.
More three-kingdoms creations

Ironoath — Three Kingdoms of Steel (Remix)
A survival roguelike forged in a steel-clad Three Kingdoms: pilot a general through twelve minutes of escalating battlefields, auto-casting six arts and breaking through six sworn skills while pets, gear and deep gate-trials redraw your hero run by run. Every figure is drawn live from procedural vector bones — no image assets — at a smooth 60fps, fully playable one-thumbed in portrait or landscape.

Ironoath — Three Kingdoms of Steel
Ironoath is a one-thumb survival roguelike set in a steel-and-lacquer Three Kingdoms. Steer a war-saint through six grounds of twelve-minute runs — auto-casting six arts while you dodge, level and loot — with sixty collectible beasts, sworn companions, warlords, arenas and a daily edict. Every general, beast and boss is drawn live from vector skeletons, so the whole game ships with zero image assets.

Legend of Wolong · 臥龍傳說
A Three Kingdoms collectible card game with 6,662 cards across 15 historical sets, including 72 Precision Annals and 500 Masterwork cards with independent rules and art, tactical AI, packs, deck building, and Paean SDK 1.6 room duels.

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a no-build canvas survival roguelike set in a dying Han empire: six auto-cast arts, five-star generals, six worn gear slots that redraw the hero, and twelve grounds of elites, warlords and arena-ringing crowns. Every figure is drawn from a hand-authored vector-skeleton pipeline — zero image assets, instant load, fully playable in portrait and landscape.

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a no-build canvas action roguelike: a twelve-minute survival march where six auto-cast martial arts, five-star generals, six worn gear slots and sworn allies carve through six grounds of elites, warlords and crown bosses. Everything is drawn from a hand-authored vector-skeleton pipeline — zero external assets, instant load, and it plays in both portrait and landscape.

Jade Mandate — Three Kingdoms of Steel
A lavishly illustrated Three Kingdoms survival roguelike drawn entirely in code — no image assets at all. Six auto-cast arts across five stars, gear that redraws your hero, and six grounds of elites, warlords and arena-ringing crowns across twelve-minute runs. Now finished with a jade-and-gold polish pass: a cinematic field vignette, a shimmering wordmark, and a lit, glowing UI.