
A cyberpunk action game where the city is the weapon. Rogue firmware has blacked out a Chinese megacity: hack billboards, junctions, autocabs and solar mirrors to turn the streets against the machine swarm. Then take the jobs downtown, each a different kind of game: dive a stolen memory to find who killed the grid, chase an armoured courier on Kite's bike, breach the Spire's ICE, and cross Sunbind's 88th floor unseen. Fit chrome at Doc Wen's clinic — KAIROS time-dilation, camo, arm blades. Three districts, eight runners.

A giant biomechanical swarm lands on Port Solace. Strap into a heavy assault mech and pour on so much firepower the monsters can't fight back: every bug has a pin meter, every boss a BREAK bar that cancels its attacks. 25 comic-book issues across five districts, 12 kinds of Brood, five colossal bosses, 50 guns and 8 support gear, collapsing buildings and chain-exploding cars. Armor crates make you stronger for good; weapon crates open on the results page. Cloud save and Brigade ranks.

A 3D action platformer through a fractured celestial clockwork temple: grapple rotors, run rune panels, grind golden rails, battle corrupted automatons and rewind the Great Orrery — every model, texture and note made in code.

Paint the coast in a colorful 4v4 arena against AI rivals. Master seven weapons, three maps, an 18-event Coast Circuit, and the Hullbreaker boss. Built for touch, keyboard, and gamepad.

A five-versus-five battle arena on floating sky-islands. Pick one of twelve heroes — a windblade duelist, a stormcaller, a kite-riding scout, a cloud-hidden assassin, a druid who grows bridges across the sky — and fight bots or friends across three lanes to break the enemy Keelstone. The sky itself is alive: drift isles swing on their chains every four minutes and reroute the map, a jetstream carries you along the river, open rims fling the unwary home on a gust, and the cloud leviathan Thunderhead wakes to grant a Second Wind.

A bright 3D creature-collecting adventure. Seal wild pals with capture cards and send them out to fight while you back them up with support skills. Fill a 1000-entry codex across eight elements, then grow your team through evolutions, star ranks, skill trees and awakenings. Roam a sunlit open world, take on wandering trainers, and dive into random cave, sky, ruin and depths dungeons for pals you can't find above ground. Between battles, put your team to work mining, farming and fishing, then trade the haul at the market. Meet other players in the market square.