
Poolrooms of the Damned
Wade through a sunlit, endless swimming-pool maze on Halloween night, light five jack-o'-lantern candles and get back to the drain before the thing in the water finds you.
PORCELAIN — a one-thumb horror survival game. You are the night guard of an old doll factory: HOLD to sweep your lamp and shatter the porcelain dolls creeping out of the dark, RELEASE to let your battery breathe, and survive until dawn. Each night is longer and crueller. · پۆرسلەین — یارییەکی ترسناکی بەرەبەیان بە یەک پەنجە: دەست بگرە بۆ ڕووناکی و شکاندرێژی بوکەڵەکان، دەست هەڵگرە بۆ چاککردنەوەی باتری و تا بەرەبەیان بژیت.

Wade through a sunlit, endless swimming-pool maze on Halloween night, light five jack-o'-lantern candles and get back to the drain before the thing in the water finds you.

与犬伙伴穿过废弃检查站、林地营地、货运岔道与事故封堵,利用稀缺武器、关门和绕行躲开尸群。路边偶尔遗落物资,连点推挡争取逃离。免费第一人称恐怖逃亡。

Drift a haunted manor as a hungry ghost. Phase through stone, stay out of the lantern light that burns your spirit, and harvest souls to evolve from a cold wisp into a wide wailing reaper. Souls chain into an x8 multiplier, each form widens your soul-draining aura, and twelve chapters set their own objective on top of the endless haunt.

A sonar stealth game in 40 levels. You cannot see: hold to walk and every footstep paints the geometry as white lines. Clap to see further and be heard further. Something else is down here, and it hunts by sound.

A virtual Dybbuk box: sweep a spectrometer to synthesise a digital demon, bind it in a warded 3D containment cell, then talk to it through a direct link. The subject paces its cage like a penned predator — stalking, rearing and lunging at the barrier — and learns you over time: your words, habits and fixations sharpen its replies as its familiarity grows.

HOLLOWWATCH is a 3D cryptid field-observation simulator. Deploy original tall-cryptid subjects into the Pale Hollow, stalk them from a safe distance and watch them hunt and consume drifting civilians — or run a Feeding Trial that pits two subjects against equal prey to compare who feeds faster and harder. Every creature is generated procedurally in WebGL, and any subject's mesh can be exported as an .obj file.