مَرْمى — ميدان الاشتباك والقرار
«مَرْمى» لعبة قيادة تكتيكية بالعربية: اشتباكات ميدانية على شبكة بخط رؤية وغطاء وكبح وترقّب وأصوات أسلحة مُولّدة لحظيًا، فوقها طبقة قرار سياسي واجتماعي بين العمليات. النسخة الجديدة تضيف نظام مستويات القائد: رتب عسكرية من «ملازم» إلى «فريق أول»، نقاط خبرة من نتائج المعارك ومن قرارات غرفة القرار، وشاشة ترقية ومكافآت دائمة تُفتح مع كل رتبة (دقة إطلاق، صحة الفصيل، ميزانية، رأي عام...).
More tactics creations

Ironoath — Three Kingdoms of Steel
A tactical survival roguelike set in the Three Kingdoms, rebuilt as a mech-war: auto-cast arts, six sworn breakthroughs and worn gear slots that redraw your hero. Procedural vector-skeleton pipeline renders every unit with zero external assets, optimized for one-thumb play in portrait and landscape.

Boardkeep Saga
The Spirit Court expansion of Boardkeep auto chess: 68 animated pixel legends across five houses (the new 灵 SPIRIT court adds 16), living two-frame heroes that blink and sway, and a lacquered war-table stage with lanterns, moon and ink mountains — on the corrected responsive board pipeline.

Iron Dawn
A touch-first real-time tactics skirmish in the spirit of classic Command & Conquer. Build your base, harvest ore, field infantry, tanks and siege artillery, push through fog of war and outmaneuver an AI rival in 8–15 minute mobile battles. Fully playable in portrait and landscape.

Wesnoth: Crown of Ash
A portrait-first Three.js hex tactics campaign with eight battles, terrain strategy, recruitment, and touch-first combat.

Pixel Tideglass Mirror Tactics
Portrait-first pixel tactics game with tide-state terrain, mirror push-pull skills, shard objectives, enemy phase AI, and a clean attract demo that hides HUD controls until the first touch.

Pixel Crane Mirror Tactics
A standalone portrait-first pixel tactics game about two shrine guardians sealing mirror-born shades on a compact moonlit board.