More beast creations

Beastbrand — The Twelve Minutes
Beastbrand is an original beast-breeding arena battler: summon and combine a stable of monsters, then fight through tense twelve-minute arena runs. Collect classes, gear, hybrids and legendary dragons, and push your best score in a rich canvas-rendered idle-combat game.

Beastbrand — The Twelve Minutes
A survival roguelike where six auto-cast arts, six worn gear slots that redraw your hero, and six grounds full of elites and warlords push you to survive twelve minutes. Chain combos, forge hybrids, and ring the arena crown — every beast, dragon, and hybrid is drawn in-engine from a vector-skeleton pipeline with zero external assets.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike arena-builder. Grow a beast from vector parts, lay out six auto-cast arts, gear slots and sworn breakthroughs, then survive twelve-minute runs across six arenas against elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector pipeline that redraws your hero as you equip it.

Cloisonne Wire Beast Ward
A standalone portrait/touch arcade prototype that combines cloisonne enamel craft, color-matching repair, nurture chains, and defense pressure.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes. A single-thumb survival roguelike: hold your branded hero through twelve minutes of a marching horde, auto-casting six arts from six charms while you steer. Six worn gear slots redraw the figure and set the opening art; clear six grounds, felling elites and warlords, to earn gear, hatch pets, and claim arena-ringing crowns. Every figure is drawn from vector bones — zero image assets.

MORTSEED · Every Fallen Beast Wants Back
MORTSEED is a complete portrait-first action survival game about closing hostile lineages. The moon sickle attacks automatically, but every slain beast becomes one physical seed with a visible hatch clock. Reach the seed to harvest its name; miss it and that same lineage returns at a stronger tier.