HEDGE
Walk a hand-painted topiary maze in first person and draw your own map. The garden is bigger inside than the wall around it — five times over — and your notebook is the only thing that can prove it.
More exploration creations

Starward Atlas: Luna's Horizon
Fly a handcrafted Starwing across nine living sky biomes, restore the Atlas, meet 16 horizon keepers, and recover Luna's memories through 11 episodes and deep upgrades.

Pawlands — A Crystal Paws Adventure
An endless cozy open world: seeded infinite terrain, befriend 12 critter species Palworld-style, fish, cook, dig treasure, light beacons and restore the Grand Crystal. No loading screens.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Farlight — Quiet Orbits
A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds of a quiet system — steer and thrust with one thumb, scan each planet for a line of a forty-year-old signal, and fold between orbits. No fail state, no timers: just a slow, luminous journey to a lullaby.

Farlight — Quiet Orbits
A meditative one-thumb space-exploration game in WebGL2, made for phones. Steer and thrust between seven procedurally-seeded worlds with shader-carved surfaces, scan each one, and fold across the system to resolve a quiet signal that has repeated the same melody for forty years. No fail states, zero assets — every planet, nebula ring and chime is generated by code.

WILDREACH
WILDREACH — an open voxel wilderness RPG for the browser. Roam a living, procedural world of biomes and creatures: momentum combat with weapon-defining kits, dodge rolls, gliders, towns, merchants, quests and dungeons. Surfable territory, a shareable world, and a crafted progress loop.