RUMBLESEAT
Two neighbourhood kids, two homemade soapbox carts, one phone held sideways. Grab your half of the screen, steer, shove and tuck your way down eight ridiculous hills, and settle it over a best-of match.
More local-multiplayer creations

Obsidian Barricade Online
A clean 9×9 path-building strategy duel. Reach the far edge before your opponent — move, jump, and place two-space walls to block them. Play vs AI (3 difficulty levels), face-to-face on one screen, or online with a friend via a private room code. Touch-optimized with a sleek dark-canvas UI.

Shiba & Money: Bladeward Duo (Remix)
Bun & Money: Bladeward Duo is a same-screen two-hero co-op voxel slime roguelike. Bun the sword-and-shield Shiba Warden teams up with Money the armored shield-charging cat under a fixed steady-cam — zero camera shake, motion-sickness friendly. Left half steers the shiba, right half the cat; attacks are automatic. 15 slime species, wood-to-crystal forge paths, bark/meow skill calls, and a proven winnable campaign.

Shiba & Money: Bladeward Duo
Same-screen co-op 3D voxel roguelike: the Shiba Warden (sword & shield) teams up with Money the armored cat (shield-only vanguard) against a 15-species slime bestiary. Fixed no-shake steady-cam for motion-sickness-free play. Left half steers the shiba, right half steers the cat — attacks are automatic. Wood-to-crystal forge paths, elemental enchants, meme bark/meow voice skills, and bot-proven winnable campaign.

Bun & Money: Bladeward Duo
Same-screen co-op voxel slime roguelike: Bun the sword-and-shield Shiba Warden teams up with Money the armored shield-charging cat. One player per hero — steer to dodge, attacks are automatic, revive your ally and forge wood→crystal blades, shields and armor across a 15-species slime bestiary. A fixed steady-cam with zero shake makes it motion-sickness friendly, and the two-hero campaign is proven winnable by an AI bot.

DUEL ARCADE
DUEL ARCADE is a local 2-player versus hub with three minigames on one screen: CHOR POLICE (chase & tag), SHOOTING DUEL (blast & dodge), and PING PONG (reflex rally). Each match is first to 5, with juicy screen shake, hit-stop, particles and synth SFX. Works on any screen — keyboard on desktop, on-screen touch pads on mobile, portrait or landscape.

CITY CHASE — Chor Police
A fast, juicy 2-player (or vs-AI) Chor-vs-Police rooftop chase. The red Chor steals golden loot and must deliver it to a glowing green drop zone to score; the blue Police must catch the Chor to score. First to 5 wins. Runs on any screen — keyboard on desktop, on-screen touch pads on mobile, with camera shake, hit-stop and particle effects.