
POW! Roadster
A comic-book remix of COLD GAS: every car is a Tesla, and only the Roadster can fly. The original venues, boosts and takeoffs, inked in American-comic style, plus the new Panel City venue and a POW! Cup circuit at every track.
A third-person highway overtaker. Drive a BMW M5 — or a 480 km/h Toyota Supra — and carve past a road packed with named street machines: Nissan Skyline, Supra, Lotus and Bugatti, each worth more the faster and rarer it is. Chain overtakes for combos, grab near-miss bonuses, and pick your car in the garage.

A comic-book remix of COLD GAS: every car is a Tesla, and only the Roadster can fly. The original venues, boosts and takeoffs, inked in American-comic style, plus the new Panel City venue and a POW! Cup circuit at every track.

A cyberpunk action game where the city is the weapon. Rogue firmware has blacked out a Chinese megacity: hack billboards, junctions, autocabs and solar mirrors to turn the streets against the machine swarm. Then take the jobs downtown, each a different kind of game: dive a stolen memory to find who killed the grid, chase an armoured courier on Kite's bike, breach the Spire's ICE, and cross Sunbind's 88th floor unseen. Fit chrome at Doc Wen's clinic — KAIROS time-dilation, camo, arm blades. Three districts, eight runners.

Draw one line and it becomes your runner's leg: circles roll, long sticks vault, hooks climb. Race the red pen across a school notebook, but every stroke costs ink, so draw the right leg at the right size.

Relive the night the roadster flew — up a C-shaped wall, upside down at 170°, a cold-gas kickflip over the lineup — then race it through loops, wall rides and barrel rolls, rival duels, sky rings and leapfrog contests. Prank Party: RUSH HOUR — five lanes of gridlock, one flying car; bounce roof to roof while the commuters climb out to film you. A deep garage and a career that syncs across devices. Every model, texture and note made in code.

DUSK CIRCUIT is now a 3-lap grand prix: you against four AI rivals on a low-poly sunset canyon circuit, running on a hand-written WebGL engine with no build step. Drift through the corners to charge boost, work through the pack, and take P1 before the final lap — live position, lap counter and finishing place all tracked.

Kart-style 3D horse racing. Six runners numbered 1–6 — back any number before the off (your own horse included) and a winning pick pays 6× in coins. Then ride: steer, hold SPRINT (it drains the stamina ring), lean into bends to charge a kick, gallop through golden hay, dodge mud, leap brush hurdles. Switch between the chase camera and the jockey's own eyes at any time. Four courses from a meadow to a snowy dusk run, five AI riders with their own styles, a tack room of silks and coats. In-game coins only. Remix of Inkdrift.