More platformer creations

Slime Bounce
A one-button jelly platformer: charge, leap, and bounce a squishy slime across 24 hand-tuned levels.

BOUNCE BYTE
A neon one-thumb platformer with a razor-sharp loop: HOLD to charge, RELEASE to leap, LAND on the boot flag. Guide a jelly byte through 24 hand-tuned sectors across 3 glitch worlds — walls flip you, ice never stops you, springs and bumper balls launch you, and every sector hides a star. Snappy vector art, WebAudio synth soundtrack, persistent bests and 6 unlockable byte skins.

NICE TRY! — 100 Trap Rooms
A precision pixel platformer with 100 deceptive rooms, double jumps, disappearing floors, fake exits, lasers, and traps that learn your habits.

BOUNCEBERRY · one-thumb charge-jump arcade
A berry-jam one-thumb platformer: hold to charge your raspberry jelly hero, release to leap, and land on the checkered flag. 24 hand-tuned levels across three berry worlds (Jam Cove, Berry Peaks, Neon Orchard), a hidden star in every level, airborne CHAIN combos off springs and bumper balls, and 7 unlockable berry skins from Raspberry to the secret Aurora. Snappy and juicy — the attract-mode demo is the game's own AI solving the real levels.

GOOBOUNCE
GOOBOUNCE is a one-thumb arcade platformer with a sharp core loop: hold to charge, release to leap, and bounce a squishy goo hero across 24 hand-tuned levels in three worlds — Coral Reef, Crystal Caves and Midnight Arcade. Every level hides a star, every surface has a personality (slippery ice, amplifying pads, momentum pinballs), and 6 goo skins unlock as you collect. Portrait-first, plays with one finger, instant restarts.

Pit Fiend: Overtime
A vertical pixel rage platformer with 250 trap-heavy levels, solo/duo play, chained surprise traps, arcade demo mode, MIDI music, and taunting voice lines.