
MARGIN MAYHEM
A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.
A physics ball simulation you can steer: 50 drawn-on weapons, self-firing ability meters, status effects, live Game Rules and Ball Stats sheets, arena shapes and sizes, high simulation speeds, a Sandbox and a Ball Forge. This build adds an on-screen self-diagnostic that reports exactly why start-up failed, if it does.

A notebook stick-fighter where you control the weapon. Swing through rivals, survive with three hits, hook platform edges to save yourself, and earn credits for four stronger stationery weapons across five pages.

A full-size snooker simulation in an empty club after hours. Real ball physics from first principles (slide-to-roll, nap, throw, a measured cushion model, the chalk's miscue limit), the complete refereed rules including the miss rule, a nine-opponent club ladder, forty practice positions and the 147 attempt — under one lamp, built from an open Three.js model library.

Flick a water bottle from stool to table to fridge and land it standing. The water is your life and your ballast: a fuller bottle spins slower and lands steadier. Every landing sips, a tumble spills, blue coasters refill.

Draw currents with your finger to carry drifting sparks into lanterns on a night pond. Each lit lantern keeps firing its light the way its current ran, so the side you feed it from decides where the light goes next.

Aim a tiny capybara rocket crew through giant multipliers, break the walls of a tracked castle and eliminate its garrison. A complete offline, touch-first artillery campaign with 36 strongholds and 108 mastery stars.

Swipe to cut the strings and swing a steamed bun into a hungry panda's mouth. Hooks, bubbles, bellows and thorns across 16 levels. Grab all three stars.