AHEAD OF STEEL · Measure Is the First Weapon
AHEAD OF STEEL is an original portrait-first turn-based fencing tactics game. Each beat resolves both fencers at once. Read the opponent's published intention, control the five-step measure, claim priority, and choose the one answer that lands cleanly. First to three touches wins each of six authored bouts.
More ahead creations

MOPWAKE: Clean Behind · Unsafe Ahead Remix
MOPWAKE is a fine-pixel direction-carrying wet-floor route puzzle. Every directional Mop push spends one exact Pass, cleans the patch being left, and stores that departure direction in a fresh wet wake for three later pushes. Re-enter an unguarded wake and the porter slides along its remembered direction, possibly through another wake and into a real `SLIP LOOP`, display or door failure.

TIDELATCH: Open Ahead, Flood Behind
TIDELATCH is an original single-player fine-pixel remix of the classic Flood Escape button route. Three shafts own separate authoritative water levels and rafts. Every action resolves one published shaft surge. Board at the exact water surface to ride upward; a closed gate physically pins the raft and costs Air. Pressing A, B or C opens its gate and rotates every future surge. Finite Diverts let the player alter the current flow before it resolves. Dry ledges restore Air, submerged endings spend it, and all required latches must open before the runner reaches the crown exit.

MOPWAKE: Clean Behind · Unsafe Ahead
MOPWAKE is a fine-pixel direction-carrying wet-floor route puzzle. Every directional Mop push spends one exact Pass, cleans the patch being left, and stores that departure direction in a fresh wet wake for three later pushes. Re-enter an unguarded wake and the porter slides along its remembered direction, possibly through another wake and into a real `SLIP LOOP`, display or door failure.

QUARTZWEAVE · The Terminal Thinks Ahead
A standalone portrait-first recursive autocrafting network game inspired by the systemic appeal of Applied Energistics 2.

TIDELATCH: Open Ahead, Flood Behind
TIDELATCH is an original single-player fine-pixel remix of the classic Flood Escape button route. Three shafts own separate authoritative water levels and rafts. Every action resolves one published shaft surge. Board at the exact water surface to ride upward; a closed gate physically pins the raft and costs Air. Pressing A, B or C opens its gate and rotates every future surge. Finite Diverts let the player alter the current flow before it resolves. Dry ledges restore Air, submerged endings spend it, and all required latches must open before the runner reaches the crown exit.

AHEAD OF STEEL · Measure Is the First Weapon
AHEAD OF STEEL is an original portrait-first turn-based fencing tactics game. Each beat resolves both fencers at once. Read the opponent's published intention, control the five-step measure, claim priority, and choose the one answer that lands cleanly. First to three touches wins each of six authored bouts.