Dead Air: Glasshouse Protocol
An original portrait-first espionage deduction game. Operate a stormbound late-1970s listening station, align three drifting signal bands, cross-check every intercept against the contact dossier, lock two facts into a proof statement, and issue a disposition: Relay, Quarantine, or Burn.
More dead creations

Dead Air Ledger · Every Voice Leaves Two Shadows
A three-case pixel-art maritime AVG where deduction is earned through tuning, inspection, and evidence-supported findings—not dialogue progression alone.

Ghostpost · Dead Letter Press
An original portrait-first pixel-art color-by-number game. Restore 120 impossible postage stamps inside a midnight sorting machine by selecting numbered ink cartridges and dragging through matching cells.

MORTISE: The Dead Hold the Door
MORTISE is an original Minecraft-inspired grave-chain corpse-run strategy game. Three tools are real inventory custody. Crossing a signed death stone creates a persistent grave, stores every carried tool inside it, spends a Body and returns the next body to the entrance. Waking at the newest grave opens that exact container, restores its items and records Death Knowledge.

Morrowmail: The Dead Letter Shift
A portrait-first pixel chronopost inspection game. Drag the developing prism across each envelope to expose three causal inks, add their signed values, and route the letter to Past, Now, Future, or Void before the sorting bell.

MORTISE: The Dead Hold the Door
MORTISE is an original Minecraft-inspired grave-chain corpse-run strategy game. Three tools are real inventory custody. Crossing a signed death stone creates a persistent grave, stores every carried tool inside it, spends a Body and returns the next body to the entrance. Waking at the newest grave opens that exact container, restores its items and records Death Knowledge.

DEAD DROP · one word. trust it.
A Codenames-style spy grid. Twenty-five code words hide **nine of your agents**, eight