Digit Run
Digit Run — an endless village chase with no end. Outrun a leopard down a dusty sunset road: dodge hay carts, leap stone troughs, slide under laundry lines, and toss mangoes behind to slow the cat. The chase meter fills, the screen pulses red, and the run stops only when you're caught. One-thumb swipe + arrow keys, works on any phone.
More endless-runner creations

Beetle Boulder
Push an ever-growing dung ball down a pixel-art desert — swipe lanes, smash twigs, dodge scorpions, and ride the day-night cycle for the biggest multiplier you dare.

Powderveil — Aurora Descent
Carve a glowing line through a galactic powder valley beneath magenta-and-cyan nebula auroras. One-thumb endless snowboarding: carve, jump, thread the gates, and build your flow. Pure WebGL2 with hand-written GLSL — zero dependencies.

Powderveil — Aurora Descent
An endless snow-carving game for the browser. Carve persistent grooves into a self-healing WebGL2 snowfield, thread the gates to build flow, and chase the aurora down the valley — from blue morning to aurora night. One-thumb friendly, zero image assets, hand-written GLSL.

Powderveil — Aurora Descent
An endless snow-carving descent through a twilight valley. WebGL2 with hand-written GLSL: every carve cuts a persistent groove into the snow that slowly heals, the day rolls from blue morning into an aurora night, and sustained carving builds a flow combo. One-thumb touch controls, zero image assets — the whole mountain is generated in code.

Canopy Bandit — Endless Rainforest Run
A 3D endless runner high above a mangrove bog. Steal the gorilla's bananas, then swipe to leap, somersault and swing on vines across gaps in the canopy walkway. Apples give a speed surge, grapes a higher leap — fall and the swamp takes you. Built with Three.js in a no-build static stack.

Idolbound: Temple Escape
Outrun a stone warden through shifting jungle ruins in a portrait-first pixel arcade adventure.