Ember City
An original top-down open-world crime sandbox built around the GTA loop — steal cars, drift across a neon-dusk metropolis, outrun escalating police heat, and clear a five-mission campaign. A no-build canvas game with a day/night cycle, pseudo-3D extruded buildings, persistent skid marks, and a lazily-loaded city that starts near-instantly.
More open-world creations

Lumipals: Cozy Creature Adventure
A bright 3D creature-collecting adventure. Seal wild pals with capture cards and send them out to fight while you back them up with support skills. Fill a 1000-entry codex across eight elements, then grow your team through evolutions, star ranks, skill trees and awakenings. Roam a sunlit open world, take on wandering trainers, and dive into random cave, sky, ruin and depths dungeons for pals you can't find above ground. Between battles, put your team to work mining, farming and fishing, then trade the haul at the market. Meet other players in the market square.

Something Went Wrong
Something in the community is always broken. A streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. You are the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.

Gloomfall — A Crystal Paws Saga
The Gloom has invaded Pawlands: an endless open world where critter buddies fight beside you — combos, dodges, elite outposts and four multi-phase bosses, woven between fishing, cooking and treasure hunting.

Starward Atlas: Luna's Horizon
Fly a handcrafted Starwing across nine living sky biomes, restore the Atlas, meet 16 horizon keepers, and recover Luna's memories through 11 episodes and deep upgrades.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up. You are the one person who answers the warning beacon: walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and become a company — hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running: its cafes, its neighbours, its koi pond, its sky islands. A cozy 3D voxel repair life-sim with a live multiplayer town.

Something Went Wrong
A cozy 3D voxel community-repair life-sim. Something in town is always broken — a streetlight, a boiler, a burst main. Answer the signal, walk over, diagnose, fix it with your own hands, get paid. Grow from a lone technician into a company: hire a crew, build the works yard, and keep the whole town — its cafes, neighbours and koi pond — running.