Afterhours Protocol
Afterhours Protocol is a standalone, build-free Three.js arcade expedition derived from the control ideas in `hh-hang/three-player-controller` under its MIT license. The original TypeScript/Vite demo, downloaded models, cloud backends and build chain are not shipped. The player controller, game systems, procedural assets, interface and game loop are authored JavaScript that run from the checked-in files.
More afterhours creations

Prismline: Afterhours Mosaic Dispatch
An original, standalone vector puzzle inspired by the exposed-color dispatch

False Objects: Afterhours Registry
A real-time mobile-first prop-hunt stealth game. Move through closed galleries, collect missing archive labels, borrow the silhouette of a nearby display object, remain still under inspection, and reach the released exit.

Velvet Frequency — Afterhours Salon
An original tactile hair-styling campaign built for mobile portrait play.

Keyline: Afterhours Relay
An original mobile-first 3D precision runner set inside a floating midnight typesetting relay.

Counterlight: Afterhours Register
An original tactile cashier campaign set inside a 1970s-futurist department store after midnight. Scan unusual catalogue goods, honor coupons, reconcile cards, count exact change, issue refunds and inspect suspicious notes.

Hushlight Afterhours
An original turn-synchronized stealth-and-interaction puzzle set inside a botanical natural-history museum after midnight. Guide a ribbon-tailed quoll through thirty finite galleries, awaken three exhibits in each room, hide beneath planted canopies, and leave through the moon arch while one brass caretaker patrols.