Dune Vanguard
Third-person 5v5 desert firefight built from scratch in raw WebGL. Lead the blue squad against five red enemies across a walled 25×25 sector — low-poly flat-roofed houses, a watchtower, palm groves and crate cover — with five real rifles (AK-47, M416, M16, AWM, M24), AI teammates and foes that push, flank and take cover, a live minimap, kill feed, and a first-to-30 team deathmatch with respawns.
More 3d creations

Lumipals: Cozy Creature Adventure
A bright 3D creature-collecting adventure. Seal wild pals with capture cards and send them out to fight while you back them up with support skills. Fill a 1000-entry codex across eight elements, then grow your team through evolutions, star ranks, skill trees and awakenings. Roam a sunlit open world, take on wandering trainers, and dive into random cave, sky, ruin and depths dungeons for pals you can't find above ground. Between battles, put your team to work mining, farming and fishing, then trade the haul at the market. Meet other players in the market square.

SKYJOUST
Aerial ring sport above a storm valley: carry the Ember past the interceptors and put it through the rings while storm-birds hunt whoever holds it. 3 v 3, three minutes, and a Wisp that decides the close ones.

Bun & Money: Bladeward Duo
Same-screen co-op: Bun the Shiba blade-and-board Warden teams up with Money the armored shield-charging Cat. Pick your fighters from a voxel animal roster — Bun / Fox / Rabbit on the blade, Money / Panda / Penguin on the guard — then face the slime tide plus feral wolves and boars. Fixed no-shake steady-cam, motion-sickness friendly. Left half steers one hero, right half the other; attacks are automatic, and level-ups auto-pick after 6s for idle players. 17-species bestiary, wood-to-crystal forge paths, meme bark/meow voices. Bot-proven winnable in test/sim.mjs.

STEELWING FRONT: RADAR STORM
A cinematic Three.js 3D strike mission over Arden Reach. Bank a detailed twin-engine fighter through coastal mountains, destroy armored convoys, intercept hostile gunships, rendezvous with friendly resupply, defeat missiles with flares, and return home. Remixed from SKYSHIFT SQUADRON by Alex.

Something Went Wrong
Something in the community is always broken. A streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. You are the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.

TINY GT
Diecast-scale racing on seven real circuits — Monza, Suzuka, Spa, Silverstone, Nürburgring, COTA and Interlagos, rebuilt as tabletop miniatures from survey data of the actual tracks. Twelve toy machines lofted entirely from code — 911, GT40, F40, SLR, Chiron homages, a stainless cyber-pickup, a stately SUV. Earn race winnings to unlock cars, paints and circuits, tune them GT-style (engine, tires, brakes, suspension, nitro, weight), buy premium collectibles, and climb per-circuit world lap-record leaderboards with cloud save. Nitro, drifts, crash damage, MIDI soundtrack. Touch-first.