More celestial creations

Celestial Clock Garden Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same clock-winding and constellation defense simulation with all HUD and upgrade UI hidden until the first touch.

ORRERY
A fine-art celestial-instrument puzzle. Wire an antique brass orrery: each engraved body must carry exactly its number of rods, and every body must link into ONE connected train, no rod crossing another — the bridges rules of Hashiwokakero. Complete the linkage and the mechanism engages: the armillary rings spin up, the bodies light, and the heavens turn. Twelve uniquely-solvable sky-charts across three chapters — the Astrolabe, the Armillary, and the Great Orrery — plus an Observatory of every mechanism you set turning. The title screen is a live maker's demo. Pure JavaScript, no build.

Celestial Clock Garden Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same clock-winding and constellation defense simulation with all HUD and upgrade UI hidden until the first touch.

Celestial Clock Garden Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same clock-winding and constellation defense simulation with all HUD and upgrade UI hidden until the first touch.

Celestial Clock Garden Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same clock-winding and constellation defense simulation with all HUD and upgrade UI hidden until the first touch.

Wukong: Celestial Warband
An English-first, portrait-mobile Journey to the West auto-battler built as a Paean remix of **Jianghu Legends: Wuxia Auto Chess** (`jxCA4qpdvPTaHGuL`). It preserves the parent game's strategic shop → formation → synergy → automatic battle loop while replacing the cast, world, progression, interface, rendering, sound, and content with an original mythic Three.js production.