GETAWAY — Run with the Loot
GETAWAY is a neon-noir endless chase: a slick thief sprints down a rainy city street with a stolen money bag while an angry mob chases him down and shouts behind him. Tap to jump obstacles and scoop coins to push the mob back and build your multiplier — but keep the MOB meter from emptying, or they catch you.
More endless-runner creations

Beetle Boulder
Push an ever-growing dung ball down a pixel-art desert — swipe lanes, smash twigs, dodge scorpions, and ride the day-night cycle for the biggest multiplier you dare.

Powderveil — Aurora Descent
Carve a glowing line through a galactic powder valley beneath magenta-and-cyan nebula auroras. One-thumb endless snowboarding: carve, jump, thread the gates, and build your flow. Pure WebGL2 with hand-written GLSL — zero dependencies.

Powderveil — Aurora Descent
An endless snow-carving game for the browser. Carve persistent grooves into a self-healing WebGL2 snowfield, thread the gates to build flow, and chase the aurora down the valley — from blue morning to aurora night. One-thumb friendly, zero image assets, hand-written GLSL.

Powderveil — Aurora Descent
An endless snow-carving descent through a twilight valley. WebGL2 with hand-written GLSL: every carve cuts a persistent groove into the snow that slowly heals, the day rolls from blue morning into an aurora night, and sustained carving builds a flow combo. One-thumb touch controls, zero image assets — the whole mountain is generated in code.

Idolbound: Temple Escape
Outrun a stone warden through shifting jungle ruins in a portrait-first pixel arcade adventure.

Canopy Bandit — Endless Rainforest Run
A 3D endless runner high above a mangrove bog. Steal the gorilla's bananas, then swipe to leap, somersault and swing on vines across gaps in the canopy walkway. Apples give a speed surge, grapes a higher leap — fall and the swamp takes you. Built with Three.js in a no-build static stack.