Quoridor
The modern abstract-strategy classic, you (cyan) versus a shortest-path CPU (amber). Your pawn starts on the bottom edge and must reach the top; the CPU starts on top and must reach the bottom. Each turn you do one of two things: step your pawn a single square, or drop a 2-long wall into the grooves between cells to lengthen your rival's route. The golden rule — a wall may never seal a player off: every wall must leave both pawns a path to their goal. Pawns that meet face-to-face may jump over (or slip diagonally past). First pawn home wins. Pure pace versus blockade.
More quoridor creations

Quoridor Remix
The modern abstract-strategy classic, you (cyan) versus a shortest-path CPU (amber). Your pawn starts on the bottom edge and must reach the top; the CPU starts on top and must reach the bottom. Each turn you do **one** of two things: **step** your pawn a single square, or drop a **2-long wall** into the grooves between cells to lengthen your rival's route. The golden rule — a wall may never seal a player off: every wall must leave **both** pawns a path to their goal. Pawns that meet face-to-face may **jump** over (or slip diagonally past). First pawn home wins. Pure pace versus blockade.

Quoridor Remix
The modern abstract-strategy classic, you (cyan) versus a shortest-path CPU (amber). Your pawn starts on the bottom edge and must reach the top; the CPU starts on top and must reach the bottom. Each turn you do **one** of two things: **step** your pawn a single square, or drop a **2-long wall** into the grooves between cells to lengthen your rival's route. The golden rule — a wall may never seal a player off: every wall must leave **both** pawns a path to their goal. Pawns that meet face-to-face may **jump** over (or slip diagonally past). First pawn home wins. Pure pace versus blockade.

Quoridor Remix
The modern abstract-strategy classic, you (cyan) versus a shortest-path CPU (amber). Your pawn starts on the bottom edge and must reach the top; the CPU starts on top and must reach the bottom. Each turn you do **one** of two things: **step** your pawn a single square, or drop a **2-long wall** into the grooves between cells to lengthen your rival's route. The golden rule — a wall may never seal a player off: every wall must leave **both** pawns a path to their goal. Pawns that meet face-to-face may **jump** over (or slip diagonally past). First pawn home wins. Pure pace versus blockade.

Quoridor Oracle Walls
Mobile Quoridor with optional AI-generated corridor-table skins. The game remains fully playable without sign-in or network access: the local engine owns pawn movement, jump/slip rules, wall overlap/crossing checks, BFS path legality, CPU pathing, win/loss state, local best, and leaderboard score.

Quoridor Remix
The modern abstract-strategy classic, you (cyan) versus a shortest-path CPU (amber). Your pawn starts on the bottom edge and must reach the top; the CPU starts on top and must reach the bottom. Each turn you do **one** of two things: **step** your pawn a single square, or drop a **2-long wall** into the grooves between cells to lengthen your rival's route. The golden rule — a wall may never seal a player off: every wall must leave **both** pawns a path to their goal. Pawns that meet face-to-face may **jump** over (or slip diagonally past). First pawn home wins. Pure pace versus blockade.

Ironoath — Three Kingdoms of Steel
